First, I would like to mention that I and probably everyone else here very much appreciate the work that quinns and Solver are doing. So, I think, quinns that we are not trying to wine to you at all but the effect the last ratings had on Birdman are well... impressive.
To the discussion I want to add that developing a rating system that is accurate (in the sense that the best player gets the highest rating) for CTP, using the power chart every 9th turn, is almost impossible. I do not know how things are in your case but when I play deity I am always one of the last on the power chart for at least the first 100 turns. And I always win if I want to. This means that the power chart just is not a good measure of the real position of the player in the game.
I know why the current system (using intermediate results) has been developed and I agree with the reasons behind it. However, expecting that this will result in the best players getting the highest ranking is, in my opinion, a false expectation.
Changing the current system now is, I think, to early. Perhaps we should just gather more data and decide then what to do. One thing that is plain clear for me is that we will have to alter the effect of wins and losses at the end of a game. Perhaps we should come to something like: during the game you can win or lose x rating points max while winning the game gives 3x rating points for the winner. 2x for the runner up and so on.
Franses
[This message has been edited by Franses (edited February 04, 2001).]
To the discussion I want to add that developing a rating system that is accurate (in the sense that the best player gets the highest rating) for CTP, using the power chart every 9th turn, is almost impossible. I do not know how things are in your case but when I play deity I am always one of the last on the power chart for at least the first 100 turns. And I always win if I want to. This means that the power chart just is not a good measure of the real position of the player in the game.
I know why the current system (using intermediate results) has been developed and I agree with the reasons behind it. However, expecting that this will result in the best players getting the highest ranking is, in my opinion, a false expectation.
Changing the current system now is, I think, to early. Perhaps we should just gather more data and decide then what to do. One thing that is plain clear for me is that we will have to alter the effect of wins and losses at the end of a game. Perhaps we should come to something like: during the game you can win or lose x rating points max while winning the game gives 3x rating points for the winner. 2x for the runner up and so on.
Franses
[This message has been edited by Franses (edited February 04, 2001).]
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