The home situation
Announcement
Collapse
No announcement yet.
Turn 59 - 1680 BC
Collapse
X
-
If the Horde is going to declare war, I imagine they'll proceed 6-9 with the scout to find out if they can see any units in range.
They won't be able to see anything on the tile 9 of Foxtrot, though, so I don't think they'll be able to be 100% sure of the fact that the axe is our only defense should they press immediately. Under the circumstances, an attack would be a risky move... but given how they've grouped their 3 archers together I don't have much hope for peace.
Comment
-
Looking at the combat log, it seems our axe took out 2 Horde Archers (Ct. Maki and Khan's Silence Follows) before being killed by the third (Ct FeMme). That's a trade of 35 shields for 50, not bad at all. Too bad Foxtrot is now left open for it. :/
Comment
-
Unitarily, I believe we need to decide whether to line up to take on the Horde archer with the spearman. The Horde archer is at full strength and has Combat I and Drill I promotions, and the spear would be attacking across a river.
City-wise, Fort Sierra needs to start another axe. Also, we can speed up AB's axe build (2 turns instead of 3) by sacrificing the 6 food from the pig and putting that citizen on the plains hill.
Comment
-
Assuming they let us. I imagine they'll either move the archer forward into forest, or retreat.
Thinking it over, I think putting the spear 7 of Froxtrot and the axe 8 of it may be our best course of action. Only thing is, this forces them west if they don't retreat, which leads to the unprotected worker. I think we should be able to cover it with the axe currently in FS, though.
Comment
-
Originally posted by Kloreep
Assuming they let us. I imagine they'll either move the archer forward into forest, or retreat.
Thinking it over, I think putting the spear 7 of Froxtrot and the axe 8 of it may be our best course of action. Only thing is, this forces them west if they don't retreat, which leads to the unprotected worker. I think we should be able to cover it with the axe currently in FS, though.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
Comment
-
I just tested out moving around enemy territory with scouts in Worldbuilder. They CAN'T pillage, but CAN deny a tile (prevent a city from working it.)
So, proposed move set:
-Spear 2
-Axe by spear 2
-Axe in FS 4-1 (prevent the Horde from denying FS the hammers from the copper mine)
-Axe by AB 2
-FS build to axeman
-AB citizen on the pigs switch to the plains hill for a faster axe.
I'd suggest we wait for further comments, I can play the save tomorrow afternoon before we go over the limit.
Comment
-
Originally posted by Kloreep
City-wise, Fort Sierra needs to start another axe. Also, we can speed up AB's axe build (2 turns instead of 3) by sacrificing the 6 food from the pig and putting that citizen on the plains hill.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
Comment
-
All right. I agree we should be pretty safe, the Horde just doesn't have the production to produce that many archers (especially if they've already spent hammers on a barracks) and they have a settler (hopefully, for them, a new city soon) to protect in addition to their capital.
So, FS stays on barracks.
Comment
Comment