The Merc Empire:
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Turn 49 - 2080 BC
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Going to play.
I just figured that, if the settler is going for a site near the ponies, the axe that will be produced by Fort Sierra should be able to meet up with the settler near the final site, allowing us to keep the FoW-clearing axe where it is.
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A Sarantium warrior has joined the party near our lands, while the Horde archer has vanished and their scout seems to be continuing out of our peninsula.
-Rush the worker moved 9-6-6 to wheat
-Scout moved 9-3
-Spearman activated, moved back into Fort Sierra
-Turn ended, pottery discovered
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