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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Aside from possible worries with the Horde archer, I think the only concern for this turn is where to move the scout. That is a plains 1 of the scout, so may 1-2 to the forest? We could also move back inland, either 3 or 6-?
I'm tempted to move it 3 and get a view from that hill. But in the long term, I think 1-2 gets us farther and protects the scout better. I want to see how far south the Horde's area of land extends.
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