Originally posted by polarnomad
Received the save. Was tempted to play the turn and move the scout 8 9 as suggested, but then perhaps it is not my place... Still not sure about our rules concerning who plays the turns, and when. I got the impression it was going to be somewhat anarchic. How do we operate when there's some dispute about what to do next?
Hmmm... perhaps this should be in its own thread.
Received the save. Was tempted to play the turn and move the scout 8 9 as suggested, but then perhaps it is not my place... Still not sure about our rules concerning who plays the turns, and when. I got the impression it was going to be somewhat anarchic. How do we operate when there's some dispute about what to do next?
Hmmm... perhaps this should be in its own thread.
Under what circumstances the turn should be held is a good question. If there's a dispute that' s tied and/or without a majority, I'd say it should be held then. But what else?
Awhile back I asked if people thought I was going too fast; it didn't seem uncommon for me and 1 other person to be the only ones commenting on the scout move before the next turn came. I didn't get any responses I recall though, so it somewhat slipped my mind. Personally, I'm okay with unit moves being decided by a minority of the team, so long as it's not an important one (such as commitment to battle, dealing with possible defensive battle, settler placement, this early on worker moves, etc.)
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