Todo:
- continue moving missionary, archer and settler east towards new city spot (missionary should move unto the hill SE, so that it can spot for any danger)
- set the other free missionary to move towards Hun
- continue moving 1 southern chuck (the most northern one) and the ax near Mhasa towards Hun
- stop 3 southern chucks and stack them so that the damaged two can heal using the heal ability of third
- move the chuck near Tassagrad in our cultural borders, let the other chuck in the north fortify on the forested tundra hill it's on
- continue moving 2nd worker towards marble site
- set Beijing to more production-geared output (details to be clarified)
- set Beijing to Temple (to be discussed)
- set DongJing to work 2nd silk plantation
- pick two workers at Hong Kong up as scientists (the city is at top happiness and best tile to work is 2-0-3)
- move the work boat E-W (explore the little corner of coast)
- set research to 100%
- I guess some other workers will need orders but not sure which ones atm
Issues:
- what to build next in Mhasa - it's pretty much out of stuff to do, could be an extra settler or worker or barracks
- what do we do with our new maceman?
- decide on Beijing worker allocation - depends on how much we want to emphasize production, optimal would be to have growth in 5-6 turns (current 3 turns), my thinking 1-3-0 mine + engineer would be cool, the 0-4-0 doesn't sound that good, but is ok too, since we get +100% for normal buildings, +150% for wonders and +250% for wonders if resource present; we also have the windmill tile with 1-2-1, which is comparable to 0-4-0.
- decide on Beijing builds - Temple->Aqueduct(whip)->National Epic lineup was proposed, allowing us to expand city by one more citizen (to 10), pick up a priest and still do all the pre-planned stuff in time.
In general:
- 3 turns until new GP, 37% scientist, 30% merchant 17% engineer, 16% prophet (IIRC)
- Theology should be due in 4 turns
Damn! I forgot - we were about to build caravel in Beijing, which should've started this turn. Let's set Beijing to high production and start it next turn instead of temple. We can have caravel in 3 turns.
- continue moving missionary, archer and settler east towards new city spot (missionary should move unto the hill SE, so that it can spot for any danger)
- set the other free missionary to move towards Hun
- continue moving 1 southern chuck (the most northern one) and the ax near Mhasa towards Hun
- stop 3 southern chucks and stack them so that the damaged two can heal using the heal ability of third
- move the chuck near Tassagrad in our cultural borders, let the other chuck in the north fortify on the forested tundra hill it's on
- continue moving 2nd worker towards marble site
- set Beijing to more production-geared output (details to be clarified)
- set Beijing to Temple (to be discussed)
- set DongJing to work 2nd silk plantation
- pick two workers at Hong Kong up as scientists (the city is at top happiness and best tile to work is 2-0-3)
- move the work boat E-W (explore the little corner of coast)
- set research to 100%
- I guess some other workers will need orders but not sure which ones atm
Issues:
- what to build next in Mhasa - it's pretty much out of stuff to do, could be an extra settler or worker or barracks
- what do we do with our new maceman?
- decide on Beijing worker allocation - depends on how much we want to emphasize production, optimal would be to have growth in 5-6 turns (current 3 turns), my thinking 1-3-0 mine + engineer would be cool, the 0-4-0 doesn't sound that good, but is ok too, since we get +100% for normal buildings, +150% for wonders and +250% for wonders if resource present; we also have the windmill tile with 1-2-1, which is comparable to 0-4-0.
- decide on Beijing builds - Temple->Aqueduct(whip)->National Epic lineup was proposed, allowing us to expand city by one more citizen (to 10), pick up a priest and still do all the pre-planned stuff in time.
In general:
- 3 turns until new GP, 37% scientist, 30% merchant 17% engineer, 16% prophet (IIRC)
- Theology should be due in 4 turns
Damn! I forgot - we were about to build caravel in Beijing, which should've started this turn. Let's set Beijing to high production and start it next turn instead of temple. We can have caravel in 3 turns.
Comment