Announcement

Collapse
No announcement yet.

700 Bc

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 700 Bc

    Opened the turn and it appears we have a problem (see screenshot).
    Apparently GS is trying to coop with Bananas as much as possible.

    Also - our work boat discovered a clam resource 2 tiles west of that wine resource making the eastern part of continent a good place to settle another city.
    Attached Files
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    Are they spying on us? How dare they?!

    Btw, what's the point of building a watermill?

    Will we protect Beijing with a Chuk instead of that warrior?
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3


      Watermill gives us a 1-2 tile, needed for maxing our hammers out to finish Library sooner.

      You think someone will attack Beijing?
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        My proposal is to move chuck southeast next to river and move those two arriving units in Tassagrad and set them on fortify.

        Probably that would aid a bit in concealment as a turn later we'll be moving those guys out, but there will still be a chuko in Tassagrad - the one we'll have freshly built.

        I doubt we should disrupt our schedule just because they make this preliminary scouting.

        Banana haven't got Archery as of now, so they're pretty much dead meat.
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #5
          Also, maybe we should rethink our scout moves - after all they're plainly and obviously moving in to scout our territory.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            About the GS warrior
            ================
            Could it be the same warrior we saw many years ago ? Or do you think it's a new one ?

            I expect GS will want to gift this warrior to banana once we attack.

            They will probably warn banana though. We're building a road towards them, guarded by an axe.


            About the banana warrior
            ==================
            Luckily the banana warrior cannot see Tassagrad yet. He doesn't know there's a chuk in there. When he enters our territory, he will see tassagrad.

            There are a few diplomatic options :
            => ask banana to not enter our territory with military units
            ---> if they enter anyway, they'll know we have 3 chuks + 2 swords coming to them for war. The good side is, we have a valid reason for the war
            ---> if they don't enter, they will likely monitor the road we're building anyway and see the units as they march towards them. We don't have a valid reason for war.
            => do not ask banana to stay out and pretend we're building military to protect our wonders.


            The good side though, if they move into our territory, they won't be able to get that warrior back to their third city to help defending soon enough.



            So, to hide our upcoming war we need to do a lot of tricky diplomacy with both Banana and GS.

            If we don't try to hide the war:
            => we should really talk to GS about not helping Banana if they want us to not start helping Vox.
            => we can scout up the capital untill Banana closes borders
            no sig

            Comment


            • #7
              The Spinebreaker seems the same unit we saw before as he has 2 woodsman promotions.

              Im somewhat sceptical about the diplomacy in this case, I think it might even stir up things even more.

              We should, however, send an answer to Banana and get in touch with GS at last.
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

              Comment


              • #8
                Originally posted by binTravkin
                Watermill gives us a 1-2 tile, needed for maxing our hammers out to finish Library sooner.
                Can't that be done with working the currently workless mine for a turn or something? Seems like a waste to me to build something that's rather unproductive until we have Electricity.

                You think someone will attack Beijing?
                Perhaps not now, but surely eventually someone might get ideas, with three wonders in the city and all that? Might as well move a Chuk there now and move the warrior to our empty inland Xi'an city.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #9
                  spinebreaker? Is that the unit that destroyed the vox scout then, ages ago?

                  we will behead it and send its head to vox as a present
                  http://www.danasoft.com/sig/scare2140.jpg

                  Comment


                  • #10
                    some turn chat:


                    [9:25:56] PJayTycy: damn surprises this turn
                    [9:27:11] binTravkin: PJay?
                    [9:27:25] binTravkin: Spinebreaker is the same I think
                    [9:27:34] binTravkin: that one too had 2 forest promotions
                    [9:27:50] binTravkin: so it's probably just coming back from exploration
                    [9:29:12] PJayTycy: spinebreaker ? that's the one who killed Vox' scout
                    [9:29:25] PJayTycy: we should watch out for that guy
                    [9:29:41] PJayTycy: luckily we're guarding our worker with an axe
                    [9:30:50] binTravkin: yeah, should he do anything he shouldn't we'll kill him in instant
                    [9:31:16] binTravkin: thing is
                    [9:31:23] binTravkin: they wont know we have that much troops
                    [9:31:44] binTravkin: 1.we move chuk in Tassa SE
                    2.we move those 2 in Tassa
                    [9:31:59] PJayTycy: well, if we guard a worker building a road with an axe, they should suspect we have atleast the same in each city
                    [9:32:07] binTravkin: 3.they move in, see axe and chuk and they already know there's an axe
                    [9:32:20] binTravkin: so they've seen chuk and 2 axes
                    [9:32:28] binTravkin: next turn we move those 2 out to SE
                    [9:32:33] binTravkin: and another chuk is built
                    [9:33:05] binTravkin: so unless they use GS warrior to scout that SE road part, they dont know we actually have 6 chuks and 2 axes in 2 turns
                    [9:33:18] PJayTycy: 6 chuks ???
                    [9:33:25] binTravkin: 4 I mean
                    [9:33:25] binTravkin: erm
                    [9:33:45] PJayTycy: but the fourth won't be usefull for the first attack anyway
                    [9:33:48] binTravkin: but we should really have 6 soon
                    [9:34:03] PJayTycy: so, they know 1 chuk + 2 axes, while it's 3 chuks + 2 axes
                    [9:34:09] binTravkin: yes, but that will make us less scary if they've only seen one of them
                    [9:34:10] binTravkin: yes
                    [9:34:21] binTravkin: unless GS gets to that SE portion of the road in those 2 turns
                    [9:34:41] PJayTycy: I don't think GS will scout it themselves
                    [9:34:56] PJayTycy: they'll probably tell banana it would be interesting for them to scout the road we're building
                    [9:35:21] PJayTycy: that way banana doesn't enter our territory, GS didn't scout us and banana knows our troops
                    [9:35:35] binTravkin: let's hope so
                    [9:35:40] PJayTycy: I don't
                    [9:35:59] binTravkin: if GS really walks out of this, Banana wil never know how much troops are on the run until we appear near their borders
                    [9:36:23] PJayTycy: I hope banana enters our territory, sees the 1 chuk + 2 axes, and doesn't get back in time to defend
                    [9:36:26] binTravkin: But we might need to declare war earlier, to prevent Banana warrior from deleting the road
                    [9:36:31] binTravkin:
                    [9:43:29] binTravkin: so, do we need to delay turn in order to do diplomacy or any other stuff?
                    [10:04:16] PJayTycy: why do you think declaring war will prevent him from deleting the road ?
                    [10:04:55] binTravkin: we'll kill him
                    [10:05:23] binTravkin: plus Tassagrad is gonna expand soon, thus we'll have good control of where he is
                    [10:05:32] PJayTycy: ah really ?
                    [10:05:45] PJayTycy: how many turns before expansion ?
                    [10:06:03] binTravkin: <5 I think
                    [10:06:14] binTravkin: I'll check tho
                    [10:09:43] PJayTycy: in 5 turns it shouldn't really make a difference anymore. we'll be at their doorstep
                    [10:11:32] binTravkin: indeed
                    [10:11:39] binTravkin: we're at 4/10 there now
                    [10:11:59] binTravkin: I'll make the moves then?
                    [10:12:08] PJayTycy: so we should not care/count on tassagrad expansion anyway
                    [10:12:41] PJayTycy: well, the only incertainty is again the scout
                    [10:13:00] PJayTycy: but I guess we should continue south as planned untill we know what to do
                    [10:13:52] PJayTycy: when we stop hiding the war, we should start moving our scout through their territory, using its 2-movement points to block access to resources and lure defenders out of the cities
                    [10:15:06] binTravkin: will be hard to do along any roads
                    [10:15:13] binTravkin: they can still move at 2 moves on road
                    [10:15:26] binTravkin: ok I then move the scout south
                    no sig

                    Comment


                    • #11
                      Can't that be done with working the currently workless mine for a turn or something? Seems like a waste to me to build something that's rather unproductive until we have Electricity.
                      The mill is there because at the time it is planned to be used it will be the only left-over source of hammers as both mines will be occupied and engineer active.
                      It is purely for maxing out hammer output when needed in future.

                      The mill build will be cancelled in 2 turns and a chop on nearby forest started, timed to finish exactly after we switch to Yangism, thus yielding additional +25% bonus.
                      Then, the worker will come back, finish the mill and go away on other duties.
                      I know this takes it away from 4th city, but it's necessary to get best chances at Library.

                      Perhaps not now, but surely eventually someone might get ideas, with three wonders in the city and all that? Might as well move a Chuk there now and move the warrior to our empty inland Xi'an city.
                      The chuks we currently have and those we build in close future will be used for attacking Bananas.
                      Once we notice someone near has coastal city + Sailing, we should put some better defender there, yes.


                      Anyways, I did the moves and here goes the endturn.
                      Our cash is running low and we'll have to go 90% next turn due to our units crossing borders, which might delay Library by one turn (but hopefully the 4th city will solve this).
                      Attached Files
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                      Comment


                      • #12
                        Originally posted by binTravkin
                        The mill build will be cancelled in 2 turns and a chop on nearby forest started, timed to finish exactly after we switch to Yangism, thus yielding additional +25% bonus.
                        Then, the worker will come back, finish the mill and go away on other duties.
                        bt, I know you have a very detailed plan about what the worker should do, which tiles they should move to etc...
                        but, would you please write it down and post it somewhere?

                        As it stands now, you practically prevent anybody but yourself from playing the turn due to that. I know this is not your intention (see your posts in the general forum about how everyone who sees the save can play it in team AC), so please make sure we can play the turn too.

                        So please provide a turn by turn rundown of actions necessary :

                        - worker movement
                        - worker actions
                        - citizen appointment in our cities
                        - build queues in our cities
                        - whipping
                        - military movements
                        - tech changes / breakthroughs
                        ...

                        I know most of these are already in your post #273 in the strategy thread, but not all of them. Especially missing are the points about "how" we'll get a specific amount of hammers/food, ie : the first 3 points of my list above.
                        no sig

                        Comment


                        • #13
                          Damn, I just thought, how one turn can screw so much.
                          That turn I didn't notice we can rearrange Xian to build Forge 1 turn sooner is probably gonna make us pay now - if we had it finished that turn, we'd have our chukos evading the Banana warrior and thus preventing their full red alert for one more turn (at least).


                          Oh my, do I really have to write it all down..?

                          As it stands now, you practically prevent anybody but yourself from playing the turn due to that. I know this is not your intention (see your posts in the general forum about how everyone who sees the save can play it in team AC), so please make sure we can play the turn too.
                          Are you sure this is not my secret plot to take over teh powaar?



                          For those two workers near Beijing it is simple for next turns:
                          1.The one near Xian - finishes his current chop, then moves into nearby Beijing forest and chops that, after that it is free to move either to Xian or 4th city.

                          2.The one near Beijing - exactly 4 turns before the planned 2nd anarchy it cancels it's current build and moves into the forest to chop for Lighthouse, once chop is finished, it moves back, completes the mill build and then it's free to further orders.


                          Citizen appointment in the build plans changes every and so often. To get the proper appointment, the turnplayer should check the +hammers and +food values for that turn in the build plan and adjust to match.
                          I think it's impossible to mistake there as long as the values match.

                          Whipping is too in the build plans.

                          Next breakthrough should be right after 2nd anarchy - Literature.


                          Military movements doesn't really belong into build plans, but I think if one is following the discussions, the idea is clear - to concentrate in Tassagrad and then move in a pack towards Banana 3rd.
                          This has been disrupted in this turn a bit as one of the chukos had to depart sooner.



                          I will try to list a to-do for each next turn as I've been doing at times before.
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                          Comment


                          • #14
                            Originally posted by binTravkin
                            My proposal is to move chuck southeast next to river and move those two arriving units in Tassagrad and set them on fortify.

                            Probably that would aid a bit in concealment as a turn later we'll be moving those guys out, but there will still be a chuko in Tassagrad - the one we'll have freshly built.

                            I don't think this will work, due to the names for our units. The current chuck is called Home Guard; but we will only be able to rename the new one one turn after he's built.
                            no sig

                            Comment


                            • #15
                              I thought of that too, let's hope they wont bother to check names in their panic when they detect we have chuks.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment

                              Working...
                              X