Just opened the turn:
=> our scout was not next to GS' border, but on the coast. bt, I thought you said you'd peek in GS' territory in the other thread?
We can continue along the coast now, or go back to GS' border. Going back to the hill next to GS' culture means a 3-turn roundtrip for what could have been done in 1 turn.
So, I have not yet moved the scout.
=> The axeman in Xian : should he move towards the settling spot (needs 3 turns to get there) ? Some people said to wait with that in the previous turn, because settler will be delayed due to wonders.
So, I have not yet moved the axe in Xian.
=> Workers : iron mine was finished, 2 workers was enough to instabuild a road there. They are free to move to a forest-to-be-chopped-for-the-oracle next turn. Iron is connected.
=> Xian : forge finished, started baracks. Population stagnant at 3 pop
=> Being : still starving (-1 food / turn, we have 15 food in the granary) due to unhappiness. Oracle is at 33/150, with +19 hammers/turn. Completely on track with bt's scheme here:
=> Tassagrad : continues to create our third worker. 28/60 done, +14/turn.
So, to send this turn on, all we have to do is decide
*) where to move our scout : Coast <=> GS territory
*) do we move our axe north now or keep him in Xian for a while?
My choices would be:
scout => coast : Although I was in favour of scouting GS territory in the previous turn, I'm against zig-zagging with units and we have GS' territory in the screenshot they sent us (we just won't know if there's any special resources).
axe => go north now : it's better to be early than to be late. If we get killed now, it's not so bad as when we are guarding a settler.
=> our scout was not next to GS' border, but on the coast. bt, I thought you said you'd peek in GS' territory in the other thread?
We can continue along the coast now, or go back to GS' border. Going back to the hill next to GS' culture means a 3-turn roundtrip for what could have been done in 1 turn.
So, I have not yet moved the scout.
=> The axeman in Xian : should he move towards the settling spot (needs 3 turns to get there) ? Some people said to wait with that in the previous turn, because settler will be delayed due to wonders.
So, I have not yet moved the axe in Xian.
=> Workers : iron mine was finished, 2 workers was enough to instabuild a road there. They are free to move to a forest-to-be-chopped-for-the-oracle next turn. Iron is connected.
=> Xian : forge finished, started baracks. Population stagnant at 3 pop
=> Being : still starving (-1 food / turn, we have 15 food in the granary) due to unhappiness. Oracle is at 33/150, with +19 hammers/turn. Completely on track with bt's scheme here:
turn hammers remark
---------------------------------------------
0 0/150 switch to Oracle
1 14/150 unhapiness expires
2 33/150
3 52/150
4 71/150 whip
---------------------------------------------
---------------------------------------------
0 0/150 switch to Oracle
1 14/150 unhapiness expires
2 33/150
3 52/150
4 71/150 whip
---------------------------------------------
So, to send this turn on, all we have to do is decide
*) where to move our scout : Coast <=> GS territory
*) do we move our axe north now or keep him in Xian for a while?
My choices would be:
scout => coast : Although I was in favour of scouting GS territory in the previous turn, I'm against zig-zagging with units and we have GS' territory in the screenshot they sent us (we just won't know if there's any special resources).
axe => go north now : it's better to be early than to be late. If we get killed now, it's not so bad as when we are guarding a settler.
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