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turn 65:1440 BC

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  • turn 65:1440 BC

    Yes i'm back for a turn, first the scouts move
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

  • #2
    I'm not sure if i have to change the 100% tax, so i haven't send the turn on yet.

    the library in beijing can't be whipped yet with 1 pop

    midturn save:
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

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    • #3
      Tax should be changed back after whipping the library, I think.

      I think the plan was to whip the library with 2 pop (in any case, to whip when it has 25 hammers completed). The reason we decided to put in a turn of colossus is to wait for the previous unhappiness to wear off.

      I'm at work now and away this evening, so I can't check your savegame though.
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      • #4
        okay, since the lib has 25 hammers built i changed it to collosus.

        When the whipping unhappiness is over, we can whip the lib, and put research at 100 again

        endturn save:
        Attached Files
        http://www.danasoft.com/sig/scare2140.jpg

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        • #5
          foreign intelligence :

          Vox discovered an era-2 tech, it took them 23 turns. (+13 points).
          Storm's second city grew from size 1 to size 2 (+6 points).
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          • #6
            I made a combination of our current scout position and the map GS has send us.



            Keep in mind GS has now a second city, very probably on the flood plains (their food and especially gold graphs have skyrocketted). This might block our passage around the hills. Their second city didn't have a border expansion yet though.

            A map of Vox could help us choose a direction at this point. Lacking that, where do you think we should move ?

            => To the coast north of GS, to finish the sea-link between our nations. Although I think we won't see enough of the ocean due to the mountains. Maybe we will see enough if we first go back to the forest NW (2 turns extra), then move to the elephant in the mountains(no extra turns) and then to the ocean North of GS. I don't know if the move to the forest NW is necessary / unnecessary / won't help anyway.

            => Towards GS' capital

            => South between GS and Vox to watch the millitary movements

            => Towards Vox' capital

            => East of Vox for maybe left-over goody huts (unlikely)

            => Something else ?
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            • #7
              It looks like theris a little spit of land behind that mountain and we probobly need to actualy get onto it to see enough ocean. I'd move back into that forest and then onto the land, though it uses a lot of turns its probably the only way to get trade link by sea. Lets have our new diplomate (someone volunteer already) negotiate for maps, try for Vox and GS maps.
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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