Turn 120, AD100
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Nash: 4/4 Fort (The Voice).
Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
Skirmisher V: 4/4 Fort (Taz)
Skirmisher VI: 4/4. Fort (Wines)
Skirmisher VII: 4/4. Move 1 onto hill (to clear FoW for settler).
Skirmisher VIII: 3.5/4 1/2 Exp. Move?
Skirmisher XI: Move ?
Axemen
Brashear: 5/5 2/2 exp. Combat 1. Move 9.
Domi: 5/5 4/5 exp. CRI. Move 9.
Redick: 5/5 8/10 exp. CRII. Move 9.
Laraque: 5/5 4/5 exp. CRI. Move 9.
Pronger: 5/5 2/2 exp. Move 9.
Stevens: 5/5 7/10 exp. Move 9.
Axeman VII: 4.1/5 2/2 exp. Fort (copper mine). Heal in 1 turn.
Catapults
Cat VII: 5/5. Move 9.
Cat VIII: 5/5. Move 9.
Spearmen
Spear III: Move 9.
Spear IV: Move 7 (to speed settler towards city site).
Spear V: 4/4 1/2 exp. Move towards The Voice.
Spear VI: Move 9 or fort? (Depends on where Vox horses are and whether second stack of axes needs spear protection)
Spear VII: Fort (Taz).
Scouts
Clarke: Fort
Workers
Worker I: Move to gold or farm fp? (Probably gold for happiness)
Worker II: Road incense.
Worker III: Move 2, road incence.
Settler: Send north
Religion
Confucian (can revolt in 4 turns)
Science 80%
Current (?/turn): Philosophy (?/1144) (6 turns)
Treasury 20%
Current 7g (-2 g/turn)
Cities
Eye of the Storm (Size 7)
WF: 1, 44, 74, 7, 78, 9, 8 (same)
Growth (4/turn): 5/34 (8 turns)
Production (9/turn): Skirmisher (1 turns).
Winestrom (Size 3) (poprush - 42 turns)
WF: 2, 4, 7 (poprush)
Growth (?/turn): 19/26 (2 turns)
Production (?/turn): Settler done, build orders?
In Queue: Obelisk (4/30), Spear (3/35, 4 turns till decay), Library (24/90)
Taz City (Size 3) (poprush - 47 turns)
WF: 14, 1, 3 (poprush)
Growth (?/turn): ?/26 (oo turns)
Production (?/turn): Poprush worker (1 turns)
In Queue: Library (8/90), Spear (1/35, 4 turns till decay)
The Voice (Size 1)
WF: 4
Growth (3/turn): 18/22 (2 turns)
Production (4/turn): Granary (13 turns)
In-game diplomacy
?
Distant events
?
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Nash: 4/4 Fort (The Voice).
Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
Skirmisher V: 4/4 Fort (Taz)
Skirmisher VI: 4/4. Fort (Wines)
Skirmisher VII: 4/4. Move 1 onto hill (to clear FoW for settler).
Skirmisher VIII: 3.5/4 1/2 Exp. Move?
Skirmisher XI: Move ?
Axemen
Brashear: 5/5 2/2 exp. Combat 1. Move 9.
Domi: 5/5 4/5 exp. CRI. Move 9.
Redick: 5/5 8/10 exp. CRII. Move 9.
Laraque: 5/5 4/5 exp. CRI. Move 9.
Pronger: 5/5 2/2 exp. Move 9.
Stevens: 5/5 7/10 exp. Move 9.
Axeman VII: 4.1/5 2/2 exp. Fort (copper mine). Heal in 1 turn.
Catapults
Cat VII: 5/5. Move 9.
Cat VIII: 5/5. Move 9.
Spearmen
Spear III: Move 9.
Spear IV: Move 7 (to speed settler towards city site).
Spear V: 4/4 1/2 exp. Move towards The Voice.
Spear VI: Move 9 or fort? (Depends on where Vox horses are and whether second stack of axes needs spear protection)
Spear VII: Fort (Taz).
Scouts
Clarke: Fort
Workers
Worker I: Move to gold or farm fp? (Probably gold for happiness)
Worker II: Road incense.
Worker III: Move 2, road incence.
Settler: Send north
Religion
Confucian (can revolt in 4 turns)
Science 80%
Current (?/turn): Philosophy (?/1144) (6 turns)
Treasury 20%
Current 7g (-2 g/turn)
Cities
Eye of the Storm (Size 7)
WF: 1, 44, 74, 7, 78, 9, 8 (same)
Growth (4/turn): 5/34 (8 turns)
Production (9/turn): Skirmisher (1 turns).
Winestrom (Size 3) (poprush - 42 turns)
WF: 2, 4, 7 (poprush)
Growth (?/turn): 19/26 (2 turns)
Production (?/turn): Settler done, build orders?
In Queue: Obelisk (4/30), Spear (3/35, 4 turns till decay), Library (24/90)
Taz City (Size 3) (poprush - 47 turns)
WF: 14, 1, 3 (poprush)
Growth (?/turn): ?/26 (oo turns)
Production (?/turn): Poprush worker (1 turns)
In Queue: Library (8/90), Spear (1/35, 4 turns till decay)
The Voice (Size 1)
WF: 4
Growth (3/turn): 18/22 (2 turns)
Production (4/turn): Granary (13 turns)
In-game diplomacy
?
Distant events
?
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