It seems that some of the choices were going to make now, will have an effect on what is going to happen once this war has finished. I thought to collect some ideas in a separate thread...
We're probably alone on this patch of land, together with Vox. For the moment, it looks like we can get away with focussing on war now, and turning to growth later. The point is when to grow...
next city
I'm personally sure that we need to build a 2nd city sooner rather than later. I'm even prepared to go to the extreme: we're currently building skirm #3, we might consider a settler next. The reason for this is that we will know where bronze is, and in case it's not reachable we can research AH before we need to settle down. Skirms are great, but let's face it: we're going to need axes, swords or HA to really deliver some punch.
So, a second city is a guarantee to win this war, also because as it starts to grow it will quickly give us more units than the initial investment of hammers.
economics
I think many of us are underestimating one side of war in CIV: the cost of it. We're talking about running a large, even very large army on a single city. It will break us in the long term...
Further, we're going to need to develop a strategy for immediately after the war: we'll want to grow in number of cities fast, to make up for the lost time. As a result, our expenses are going to rise quickly, and will stay bad until enough cities grow up.
One way of solving this, is getting a second city, with some income of its own (and a higher limit for free troops). As it starts to grow now, it will be mature once the war finishes, and might even support an extra city.
Another way of solving it is to start on cottages asap. We've got the land, but hardly the time to develop these...
religion
This whole thing started out as a religious war, and obviously we're not aiming to stop until we've got a religion. However, I dare to propose to maybe consider getting a second one. We're in a good position to actually do it, especially if we would find bronze nearby.
Consider this: Vox got Hinduism, and has other things on their mind than persuing religions. We nearly have polytheism, but not quite. Monotheism is close... we could go for masonry, monitor how much polytheism is costing (and thus how many civs discover it), and in case we're clear steam forward to Monotheism.
The gains? some other civ doesn't get an early religion, and +2 happy for us, without anarchy (+1 from religion, +1 from hereditray rule). It doesn't have to cost us much either, and even if we fail we get partial results (+1 happy)
tech
Apart from Mono, what other goals we've got? Obviously, we're going to need a strat resource. If BW: great. Otherwise, either IW (so we can get to MC fast), or AH (sheep, but we need to go to HBR to really leverage horsies). This has absolute priority, but we might only need 1 of the 3.
In case we're not sure we're going to make it against the Voxian defenses, and especially if they would be able to make it to 60%, we'd need construction asap. On that path is also pottery and writing, both very worthy techs later on, but of lesser use right now (no time to build cottages atm, and no time to build libs).
As we seem to be alone for now, alphabet is of lesser importance, but obviously that is going to change fast.
For our economic growth after the war, we're going to need either currency or CoL (or both). It doesn't look like there is any chance we'd get to CoL first.
IW, than MC is another good path in most circumstances, but in ours? No jungle to clear, no time to build forges. The Colossus, however nice as a wonder, is not going to happen either. Swords are of course excellent, but a gamble...
DeepO
We're probably alone on this patch of land, together with Vox. For the moment, it looks like we can get away with focussing on war now, and turning to growth later. The point is when to grow...
next city
I'm personally sure that we need to build a 2nd city sooner rather than later. I'm even prepared to go to the extreme: we're currently building skirm #3, we might consider a settler next. The reason for this is that we will know where bronze is, and in case it's not reachable we can research AH before we need to settle down. Skirms are great, but let's face it: we're going to need axes, swords or HA to really deliver some punch.
So, a second city is a guarantee to win this war, also because as it starts to grow it will quickly give us more units than the initial investment of hammers.
economics
I think many of us are underestimating one side of war in CIV: the cost of it. We're talking about running a large, even very large army on a single city. It will break us in the long term...
Further, we're going to need to develop a strategy for immediately after the war: we'll want to grow in number of cities fast, to make up for the lost time. As a result, our expenses are going to rise quickly, and will stay bad until enough cities grow up.
One way of solving this, is getting a second city, with some income of its own (and a higher limit for free troops). As it starts to grow now, it will be mature once the war finishes, and might even support an extra city.
Another way of solving it is to start on cottages asap. We've got the land, but hardly the time to develop these...
religion
This whole thing started out as a religious war, and obviously we're not aiming to stop until we've got a religion. However, I dare to propose to maybe consider getting a second one. We're in a good position to actually do it, especially if we would find bronze nearby.
Consider this: Vox got Hinduism, and has other things on their mind than persuing religions. We nearly have polytheism, but not quite. Monotheism is close... we could go for masonry, monitor how much polytheism is costing (and thus how many civs discover it), and in case we're clear steam forward to Monotheism.
The gains? some other civ doesn't get an early religion, and +2 happy for us, without anarchy (+1 from religion, +1 from hereditray rule). It doesn't have to cost us much either, and even if we fail we get partial results (+1 happy)
tech
Apart from Mono, what other goals we've got? Obviously, we're going to need a strat resource. If BW: great. Otherwise, either IW (so we can get to MC fast), or AH (sheep, but we need to go to HBR to really leverage horsies). This has absolute priority, but we might only need 1 of the 3.
In case we're not sure we're going to make it against the Voxian defenses, and especially if they would be able to make it to 60%, we'd need construction asap. On that path is also pottery and writing, both very worthy techs later on, but of lesser use right now (no time to build cottages atm, and no time to build libs).
As we seem to be alone for now, alphabet is of lesser importance, but obviously that is going to change fast.
For our economic growth after the war, we're going to need either currency or CoL (or both). It doesn't look like there is any chance we'd get to CoL first.
IW, than MC is another good path in most circumstances, but in ours? No jungle to clear, no time to build forges. The Colossus, however nice as a wonder, is not going to happen either. Swords are of course excellent, but a gamble...
DeepO
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