Looking back in MOVEMENT, SUPPLY, ETC. (1.0) Vader Two, Diodorus Silicus, and Theben said much the same. One suggestion for incremental road technology is in §1g, including requirements for mounted/wheeled units to cross mountains. The supply rules also allow for movement at ½ cost (on top of roads/RR effects) in uncontested territory. These are just suggestions, and even if Firaxis likes the suggestions they will no doubt tweak everything to their taste.
The main reason why explorer/alpine units don't get any extra movement on real roads is because of supply. In civ/civ2 the movement rates are de facto supply rules. One generally can't move tens of thousands of men around faster than the supply chain can move. Explorer/alpine units are small, lightly equipped units that essentially have no supply chain to hold them back. They're already moving as fast as their feet allow!
<font size=1 face=Arial color=444444>[This message has been edited by don Don (edited July 13, 1999).]</font>
The main reason why explorer/alpine units don't get any extra movement on real roads is because of supply. In civ/civ2 the movement rates are de facto supply rules. One generally can't move tens of thousands of men around faster than the supply chain can move. Explorer/alpine units are small, lightly equipped units that essentially have no supply chain to hold them back. They're already moving as fast as their feet allow!
<font size=1 face=Arial color=444444>[This message has been edited by don Don (edited July 13, 1999).]</font>
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