by FinnishGuy
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Make the graphics move fast. No slowdowns, none, no matter how many units or cities or whatever graphics items are on screen. FAST, get it? Thanks.
I'm now extending my proposal to include the CIV3 user interface, which should respond quickly and smoothly. Furthermore, the graphics should be well-designed and of high quality, not horrible looking like in SMAC (credits to Lordstone1 for the quality suggestion). And to elaborate a bit...
What are the strengths... Well, SMAC is an example how horribly sluggish graphics and interface can ruin an otherwise excellent game. I'd really want to like SMAC but whenever I start a new game, soon after the first few dozen turns it starts to feel more and more like a burden instead of fun. Every damn unit seems to take seconds to move! I don't understand how some people can play SMAC on huge maps with zillion cities and units, for me small maps are the largest tolerable. Consequently, I regard SMAC only a barely good game instead of brilliant. I'm glad to hear that the first thing Firaxis did when they started designing CIV3 was to throw out SMAC's graphics engine. My proposal is there to remind them that they should pay special attention to make the new graphics/interface really FAST and snappy, and in no case repeat SMAC's failure or be satisfied with mediocre solutions.
I don't mean that overall game time should be extremely short or game elements like AI should be compromised. It'll be all fine with me if a game of CIV3 will take several evenings. I just want the graphics/interface to do its' job fast and smoothly so I can fully enjoy the game itself.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<font size=1 face=Arial color=444444>[This message has been edited by raingoon (edited February 25, 2000).]</font>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Make the graphics move fast. No slowdowns, none, no matter how many units or cities or whatever graphics items are on screen. FAST, get it? Thanks.
I'm now extending my proposal to include the CIV3 user interface, which should respond quickly and smoothly. Furthermore, the graphics should be well-designed and of high quality, not horrible looking like in SMAC (credits to Lordstone1 for the quality suggestion). And to elaborate a bit...
What are the strengths... Well, SMAC is an example how horribly sluggish graphics and interface can ruin an otherwise excellent game. I'd really want to like SMAC but whenever I start a new game, soon after the first few dozen turns it starts to feel more and more like a burden instead of fun. Every damn unit seems to take seconds to move! I don't understand how some people can play SMAC on huge maps with zillion cities and units, for me small maps are the largest tolerable. Consequently, I regard SMAC only a barely good game instead of brilliant. I'm glad to hear that the first thing Firaxis did when they started designing CIV3 was to throw out SMAC's graphics engine. My proposal is there to remind them that they should pay special attention to make the new graphics/interface really FAST and snappy, and in no case repeat SMAC's failure or be satisfied with mediocre solutions.
I don't mean that overall game time should be extremely short or game elements like AI should be compromised. It'll be all fine with me if a game of CIV3 will take several evenings. I just want the graphics/interface to do its' job fast and smoothly so I can fully enjoy the game itself.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<font size=1 face=Arial color=444444>[This message has been edited by raingoon (edited February 25, 2000).]</font>
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