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EC3 Fix #17 - A MORE REALISTIC CITY MODEL

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  • EC3 Fix #17 - A MORE REALISTIC CITY MODEL

    [b]by apocalyptica[b]

    <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
    <img src="/images/blue1.gif" width=100% height=1>
    </font>City Control and Graphics


    As we all know, the world does not exist as a series of huge population centers with emptiness in between. We need some sprawling suburbs to be realistic! In the zones around cities, instead of displaying mining or farms or whatever, show us smaller towns that are developing as the fringes of the city. They can grow larger and fill more space as the city grows, and change in their nature as you progress in technology and time. Plus, you can then "build" laws in cities regarding such things as urban growth, suburban sprawl, and local (not just global, as all other civ games have had) environmental issues. Plus, it would just look neat Move the display of mining, farming, etc to within the city view.
    <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

  • #2
    first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

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    • #3
      I like the idea of sprawling cities but to move the Mining stuff to inside the city window? No, if it comes to that I'm against it.

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