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EC3 Fix # 11 - IMPROVED COMBAT AI

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  • EC3 Fix # 11 - IMPROVED COMBAT AI

    Steve Clark:

    Better AI in the coordination and movement of military units. That is, have it limit massive stackings and have it recognize barriers (such as fortress) so it tries to see if it can go around and not at it.

  • #2
    Steve Clark

    first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

    its weird how bad the AI is at running a war, if the AI was better civ would be less boring, and if like you said it could coordinate attacks and pick out easy or strategic targets then civ3 would be alot better

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    • #3
      I second this one! Combat is terrible and the game relies too heavily on it.

      The quickest fix is to change the attack/defense/armor values to full 16 bit values. That way an ironside cannot take out my destroyer which they do far to often. In real life they would be blown out of the water before they even saw the destroyer.

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      • #4
        EdN

        how does changing unit attributes make the AI better? what exactly do you mean by

        <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
        <img src="/images/blue1.gif" width=100% height=1>
        </font>The quickest fix is to change the attack/defense/armor values to full 16 bit values
        <img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

        i don't understand what you are saying...and i feel that making the AI better is going to take alot more than changing unit attributes

        korn469

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