by Frank Johnson
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Supplies lines, dependancey on fresh supplies in order to maintain fighting effectiveness of a units.
This could easily be shown by giving a unit a resistance value of 1 to 10.
Early warriors and settlers could sustain large and distant marches, thus having a resistance of 10, and Modern units like, armor ect, which require fuel ect would have a resistance of 1, and cant wander too far from supplies without losing fighting effectiveness.
You could select "view supply lines" and the map would sow the supplies that could reach various squares. The closer to cities, allied cities, or special supply units, the better supplies are. THe supplies reach less effectively over rough terrian, or enemy lines obviously.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Supplies lines, dependancey on fresh supplies in order to maintain fighting effectiveness of a units.
This could easily be shown by giving a unit a resistance value of 1 to 10.
Early warriors and settlers could sustain large and distant marches, thus having a resistance of 10, and Modern units like, armor ect, which require fuel ect would have a resistance of 1, and cant wander too far from supplies without losing fighting effectiveness.
You could select "view supply lines" and the map would sow the supplies that could reach various squares. The closer to cities, allied cities, or special supply units, the better supplies are. THe supplies reach less effectively over rough terrian, or enemy lines obviously.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Comment