In Civ genre games it is almost always true that the more cities you put down, the more beneficial (unless your management skill is below average). Maybe this should be changed in CivIII, or we may come back to the same routine: more cities, and more cities--with the game speed slower, and slower.
Here is an idea to limit the number of cities you can build:
a) At the beginning of the game you have certain amount of governing points, and that is the maximum number of cities you can govern. Beyond that number, any city will be in disorder, which will eventually cause civil war inside your civ, reduce your population and take away some of your technology ("I'm sorry to report that the technology writing is lost in the civil war).
b) With technology growing your governing points grow as well. But it has an upper limit. Beyond that the only way to gain more points is by conquering.
c) Optional: You must spare a certain percentage of your points for resting/fitness. Or you'll have a certain chance to get ill and reduce your governing points for several turns. This percentage can be reduced when medical techs are discovered.
d) When you occupy a rival's city, you also get one governing point from him (his governing point will be reduced).
e) Optional: Only cities beyond your governing point limit can be converted by foreign diplomats.
f) Optional: You can set aside some governing points to stay with your family so that you can have children. After several turns you can delegate certain number of cities to each child. In higher forms of government type the point can go to 'party affairs' so your party members can govern the cities for you, or to 'religious affairs' so your archbishops can manage the cities for you. Each delegated city only requires a proportion of your governing point (depend on government type) to manage, and even you leave them ungoverned they will not go to disorder.
g) Optional: you can set aside some governing points for a hobby like chess, poetry, hunting, etc. This can boost your research rate of certain techs.
Here is an idea to limit the number of cities you can build:
a) At the beginning of the game you have certain amount of governing points, and that is the maximum number of cities you can govern. Beyond that number, any city will be in disorder, which will eventually cause civil war inside your civ, reduce your population and take away some of your technology ("I'm sorry to report that the technology writing is lost in the civil war).
b) With technology growing your governing points grow as well. But it has an upper limit. Beyond that the only way to gain more points is by conquering.
c) Optional: You must spare a certain percentage of your points for resting/fitness. Or you'll have a certain chance to get ill and reduce your governing points for several turns. This percentage can be reduced when medical techs are discovered.
d) When you occupy a rival's city, you also get one governing point from him (his governing point will be reduced).
e) Optional: Only cities beyond your governing point limit can be converted by foreign diplomats.
f) Optional: You can set aside some governing points to stay with your family so that you can have children. After several turns you can delegate certain number of cities to each child. In higher forms of government type the point can go to 'party affairs' so your party members can govern the cities for you, or to 'religious affairs' so your archbishops can manage the cities for you. Each delegated city only requires a proportion of your governing point (depend on government type) to manage, and even you leave them ungoverned they will not go to disorder.
g) Optional: you can set aside some governing points for a hobby like chess, poetry, hunting, etc. This can boost your research rate of certain techs.
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