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CHEATS (ver 2.0) Hosted by Ming

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  • #31
    Thanks Yin for answering the question that I didn't feel qualified to answer due to my lack of knowledge on the game. Civ I know, the rest I need help on...
    Which leads into the point for this post (besides a gentle bump to the top of the list again)
    Almost everything discussed so far has had to do with civ. What about cheats in CTP and AC. I haven't played with these games enough to know them. Some of you must be more familiar with them, because I refuse to believe that they don't exist.
    So, if you know of any, please enlighten me.
    Just call me Ming the cheat slayer...
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #32
      There were a host of cheats in SMAC v. 1.0 but amazingly enough they got on top of most of them in 2 patches. Aside from the IRON MAN rules, there are problems similar to civ- bombers over ground units, missiles that hang in the air. The only two I can think of is 1) when you create a very expensive unit in the workshop, and select it in a city near a a unity pod (goody hut) sometimes the result of getting the pod is that the item in production is completed next turn (doesn't work for SP's). If you get it (unlikely, but there's no risk) you wait until next turn to disband it to get half the production for what you want. This can be combined with social engineering. FE:

      Unit cost=300, SE green, power 300+(300*20%)=360. Next turn disband, get 180 production. Change power(+20% to production) to wealth(-10% to production). Turn after change green (+0%) to planned (-10%). Early secret projects(wonders) cost 200, 300, 400. Subject to SE, a 300 cost would drop to 240. Player gets 180 production free towards 240 shield SP and 80 energy (to change SE).

      2) Manipulating the SE choices themselves. When you switch an expensive build from regular costs to lower costs it may not really be cheating, but it sure feels like it.
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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      • #33
        That's good to get some comments on SMAC... Anybody got some more. Anybody have anything on CTP... or did nobody buy it? HA HA HA

        I think it's important to learn more about cheats in SMAC and CTP, since they are newer games... Theoretically, these are improvements (more HA HA HA) on civ. So many of the same features may be included... So keep those cheats coming!
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #34
          one more free info cheat. intentionally using the zoc feature to show where ai units are. sometimes I can intentionally move a unit that i know is constrained by zoc becuase of a displayed unit. the game will then display all the previously hidden units which affect my zoc. since i never moved the unit and know that it won't move. i'm getting free info.

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          • #35
            This may not be considered a cheat, but....it has to do with info.(and it's time to move the thread up) It should be easy to program the game so you can't duplicate City Names. I have seen this used to confuse other players.(Xin is the master of this one) It also can really screw up go to commands (like it needs more screwing up).
            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #36
              Good thought on allowing only one city to have a specific name. I know Xin has used that tactic on me in the past... and it's totally confusing, like it was meant to be.
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #37
                Paratroopers can be used as scouts. If you run the cursor over the landscape you can tell whether there are units at a given location.

                Perhaps a cure would be that if a certain location has a unit the paratrooper attacks from the air and, if successful, stays at that location.

                I will let you to decide if this is a cheat.

                Thank you, Ming, for the good work.
                If you can not think of a good reason to build something other than a caravan, build a caravan!

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                • #38
                  A cheat to get one NONE unit per turn: change the home city during the lag time when your turn comes, the unit will be NONE.

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                  • #39
                    jpk... thanks for that one. It's even better than using nukes and cruise missiles to scout...

                    And Xin... could you explain a little better how that one works... Maybe because I usually don't have lag time problems I don't see how you can do this.
                    (and next time... you host... HA HA HA!)
                    Keep on Civin'
                    RIP rah, Tony Bogey & Baron O

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                    • #40
                      OK, let's say I am the Zulus, which moves after Roman. I open a city's window when it's Roman's turn and select a unit which is not supported by it. Then I wait till the title bar shows "Zulu moves" and immediately click on "support by this city". The unit will become NONE.

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                      • #41
                        Another for SMAC social engineering: when you "switch" SE's just before entering diplomacy w/ another faction the diplomatic reaction will be affected by the new choice, so if you switch to a SE favored by the faction you're more likely to have good relations in the interaction. Note that SE's may be changed back before the turn is up for no penalties whatsoever, and may be changed multiple times in a turn.

                        Solution: Disallow multiple switches in a turn (in a category). Do not refund the cost of changing SE's. Possibly cause the civ to suffer the negative effects of both SE's for a turn or 2 until the new one has taken hold. And permit the AI to recognize your change-"We are pleased your society has embraced [SE]. We hope you will continue to do so, and do not return to your [old SE, with demeaning comments]. We will monitor you closely." or something similar.
                        I'm consitently stupid- Japher
                        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                        • #42
                          You know the reseting thing... Like if you tell the spy to nuke the city you just reload. Well in Sid meirs Colonization You couldnt do this. It just said "The ruins lye empty" or something... Maybe they can repeat this

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                          • #43
                            Ming,
                            You can addd the 1 city food caravan trick I believe.

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                            • #44
                              I can't believe I forgot this one. In Civ1 & 2 if you attacked from the sea no pop point was lost from a city, if you attacked from the land the pop was lost. If using air units it gave you an unfair choice. I bring this up because it's still in SMAC. The pop point is only lost when the last unit falls in the city, but it is still dependent on the sea/land tile.
                              I'm consitently stupid- Japher
                              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                              • #45
                                Cheat or feature - not sure, but it's not in the manual...
                                Engineer on board transport terraforming sea into land... I'd like to see it as a feature, but I don't think this is an appropriate way to do it. Also I have haerd that if you have an engineer on a transport and build road then rails, you get trade boost from the sea square, but haven't verified this.

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