I have two suggestions which seem to belong in this forum.
1. Effects of starvation: Something which I found most unrealistic in Civ I and Civ II, is that the consequence of starving your people to death is to increase the happiness of the city concerned. When a city is starving, the population should become very unhappy, causing civil disorder, leading to the collapse of the government in a Democracy.
2. Elections: A realistic, and very effective trade-off for all the advantages of a Republic or Democracy, is that elections should be held periodically. Should the player lose the election, he is removed from office, thus losing the game.
Any comments?
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1. Effects of starvation: Something which I found most unrealistic in Civ I and Civ II, is that the consequence of starving your people to death is to increase the happiness of the city concerned. When a city is starving, the population should become very unhappy, causing civil disorder, leading to the collapse of the government in a Democracy.
2. Elections: A realistic, and very effective trade-off for all the advantages of a Republic or Democracy, is that elections should be held periodically. Should the player lose the election, he is removed from office, thus losing the game.
Any comments?
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