Whenever people start mentioning Age of Empires too much in this thread, I get nervous. I don't want Civ III to be like Age of Empires. I don't want a real-time game. I don't want the combat system to be so mired in the vagaries of ancient units that it can't truly grasp the abilities of a submarine, a nuclear missile or a spy plane. I don't want my caravans unable to navigate a maze of randomly-generated cliffs. I don't want to spend three-quarters of my time fighting wars against aimlessly aggressive enemies.
Fog of war, I could take or leave. On one hand, it makes sense. On the other hand, it made Call to Power annoying to play sometimes. (Why can't I see my road? Is there nobody walking on it in the space of five years?) Watch towers (called listening posts and radar posts in CtP) I could also take or leave. If there's going to be fog of war in Civ III, we'll have to include listening posts and the GlobeSat and all.
When it comes right down to it, there's only one thing about Age of Empires that might work in Civ III, and that's the animated units. I don't personally look forward to having animated units because it'll make graphic customization a real *****, but I do know this: AoE had well-animated units that looked realistic and didn't take up nine-tenths of your RAM in the process.
But that's all. I don't want priests that chant and convert the enemy, and I don't want "wood" and "stone" resources, and I don't want goofy cheat features, and I don't want "catchphrases" for all the military units, and I don't want fishing vessels. Bugger all that.
Fog of war, I could take or leave. On one hand, it makes sense. On the other hand, it made Call to Power annoying to play sometimes. (Why can't I see my road? Is there nobody walking on it in the space of five years?) Watch towers (called listening posts and radar posts in CtP) I could also take or leave. If there's going to be fog of war in Civ III, we'll have to include listening posts and the GlobeSat and all.
When it comes right down to it, there's only one thing about Age of Empires that might work in Civ III, and that's the animated units. I don't personally look forward to having animated units because it'll make graphic customization a real *****, but I do know this: AoE had well-animated units that looked realistic and didn't take up nine-tenths of your RAM in the process.
But that's all. I don't want priests that chant and convert the enemy, and I don't want "wood" and "stone" resources, and I don't want goofy cheat features, and I don't want "catchphrases" for all the military units, and I don't want fishing vessels. Bugger all that.
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