i think the way units are supported should be changed. i think that a certain number of units should create a soldier specalist. it could be handled on a national basis so that depending up your support level that would be the number of soldier specialist spread throughout your empire. the soldier specailist would be like all other specialist(scientist, tax colloector, entertainer, doctor, engineer, transend)...one population of a city not working the land and this would represent the logistics and people need to keep a military machine running. like specialist in alpha centauri the soldier specialist would modify labs and economy.
the modifier would be -2 economy -2 labs
support level
three 4 units create a soldier specialist 6 units to a soldier no penalties for the first solider
two 4 units create a soldier 6 to a soldier
one 3 units create a soldier 5 to a soldier
zero 3 units create a soldier 4 units to a soldier
minus one 2 units create a soldier 3 units to a soldier
minus two 2 unit creates a soldier 2 units to a soldier
minus three 1 unit creates a soldier 2 units to a soldier
minus four 1 unit creates a soldier 2 units to a soldier each soldier specialist has a -3 labs/-3 economy modifier
for example if 2 units create a soldier and there are four units to a soldier, you build one infantry man you don't have any soldiers, on your second infantry man you get a soldier and then you get your second soldier when you have 6 infantry men
naturally when units were disbanded or killed the soldier specialist would turn back into regular workers
if you lost soldier specailist in one city and couldn't create them in another you would have to disband units
<font size=1 color=444444>[This message has been edited by korn469 (edited June 15, 1999).]</font>
the modifier would be -2 economy -2 labs
support level
three 4 units create a soldier specialist 6 units to a soldier no penalties for the first solider
two 4 units create a soldier 6 to a soldier
one 3 units create a soldier 5 to a soldier
zero 3 units create a soldier 4 units to a soldier
minus one 2 units create a soldier 3 units to a soldier
minus two 2 unit creates a soldier 2 units to a soldier
minus three 1 unit creates a soldier 2 units to a soldier
minus four 1 unit creates a soldier 2 units to a soldier each soldier specialist has a -3 labs/-3 economy modifier
for example if 2 units create a soldier and there are four units to a soldier, you build one infantry man you don't have any soldiers, on your second infantry man you get a soldier and then you get your second soldier when you have 6 infantry men
naturally when units were disbanded or killed the soldier specialist would turn back into regular workers
if you lost soldier specailist in one city and couldn't create them in another you would have to disband units
<font size=1 color=444444>[This message has been edited by korn469 (edited June 15, 1999).]</font>
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