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Not regaining worker after losing colony is OK

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  • Not regaining worker after losing colony is OK

    Some civers dont like it then you first lose a 1-pop worker after you founded colony - then not regaining that worker/1-pop after the colony have been swallowed up by your culture-borders. But I think its quite understandable. Heres my explanation why:

    "Once a colony have been founded outside your culture-borders, that colony-square is automatically harvested, once road-connected to a city. That mobile worker-unit have in effect been automatically transformed into a rooted 1 pop colony-workforce. So you dont lose anything. Yes, your city-population has decreased 1 pop, but that 1 pop have just emigrated to a colony - you still rule and exploit them.
    Now, once your culture-borders had swallowed up that colony, the former colony resource-tile is still harvested (because its still road-connected). Nothing have changed. There is no "lost" 1 pop to regain - its a mirage. The only thing that happened is that the colony-graphics have dissapeared on the map, because allowing them visible would clutter up the map too much later then more special resources/luxuries is uncovered by new techs.

    Infact: you can regard all road-connected special resource/luxury squares within your culture-borders as "invisibe colonies" (or suburbs, if your prefer that) - still alive and kicking. In terms of under-the-hood game-mechanics, they still are. Wheter visible (and later invisible) colonies are reflected on an indevidual city pop-points level, is unimportant. The important thing is that they are reflected on an overal empire pop-points level.

    In other words:
    [*] Total number of city-pops living within your empire.[*] Total number of colony-pops living within your empire. [*] Total number of swallowed up colony-pops living in within your empire.

    All above added together constitues your total EMPIRE-population.

    Above doesnt complicates the basic 21-square city-area workforce-allocation at all. In a 10-pop city you vill still have 9 city-area food/ shield/ trade-harvesting tiles to allocate. Simple and uncomplicated - as ever.
    The workforce needed for special resources/ luxury-harvesting is allocated by a completely separate system: transforming 1-pop workers into permanent visible (and later swallowed up) colonies. Or if the special resource/ luxury already is within your culture-borders: Just city-connect it with a road."

    [This message has been edited by Ralf (edited May 20, 2001).]
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