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Unconventional Warfare

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  • Unconventional Warfare

    CTP really had a great idea. Clerics, Slavers, Lawers and coporative branchs gave us another ways to interact with the enemy. I vote in favor of this units. They add realism and fun.


    I play CTP2 Now! And my Login is Pedrunn (with 2 n's).

  • #2
    Well, some of these things worked. Lawyers, corporate branches, eco-terrorists and clerics were cool. With culture added to the game, clerics could even be more interesting. Say they tend to be fundamentalist, they could drain culture away from the target cities (banning art, theater, television, music). Or if one has specific culture points (i.e. an American city has so many american culture points, and if Americans take over British city, British city slowly looses British culture points as the youth "Americanizes" and gains American culture points). Clerics could replace the target culture's points with points for the attacking culture. Who knows.

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    • #3
      quote:

      Originally posted by Pedrun on 05-13-2001 10:52 AM
      CTP really had a great idea. Clerics, Slavers, Lawers and coporative branchs gave us another ways to interact with the enemy. I vote in favor of this units. They add realism and fun.


      Alinestra Covelia gave a sensible explanation why Firaxis just cant copycat CTP/CTP-2 features right off (below quote taken from this thread:

      "I can't imagine that Sid Meier could legally mention the CTP franchise. After all, they had to fight Activision tooth and nail just to get the Civilization name back. Any mention of the other's game, especially if it could be interpreted as being in any way confrontational, would land Firaxis back in the fightroom with Activision."

      Make sense doesnt it? Besides, unconventional warfare with help of specialized units, wasnt exactly hailed unanimously as a "great idea" by everybody. Most people - both customers and PC magazine reviewers had rather mixed feelings about them. Not that few (infact quite many) where very negative of them.

      Im not in princip against "unconventional warfare" - but Firaxis must then choose a completely different and more intuitive path to achieve it. Definitly not by moving around specialized units.

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      • #4
        It would be great to have some new specialised units, though i'm not convinced about lawyers, though possibly slavers..
        You could have propoganda units maybe (basic spies) that reduce the morale of the enemy - like the chinese or vietnamese used microphones to tell the other side they were going to lose, which was a form of propoganda.

        Monks /Clerics would work well, converting people to their religion and making people happier and higher morale with their religion (knowing your going to heaven helps you fight a war to the death)

        Commandoes ,Anti-Terrorist , Terrorist and Police (like SMAC) units could work too.

        Admiral Pete

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        • #5
          Many games have had mechanisms for conducting covert and small-unit operations so CtP has no mandate to copyright the idea. A straightforward spy screen would suit me like that used in MoO2. Making it work for slaving, religious incitement, sabotage and scientific espionage would be an additional challenge but not an insurmountable one.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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