Based upon a reply of my time increment suggestion, I need to clarify what I would like to see. This would make multiplayer play more fun as well. How about at the beginning of a turn, you give orders on what you want your units to do. Then when all players are finished giving orders, they hit the start button which starts the turn. When opposing units meet, then the turn stops and new orders can be given. For instance, when a phalanx unit is moving through uncharted land, the player would order the unit to explore and to move. Then if the unit encountered a foreign unit, the player would give new orders. New orders could be, "Attack, Take Defensive position, etc" Then the problem of inaccurate time passage and slow gameplay would be solved. Unfortunately, most of the game is based on exploration. Even in the days of sails, it only took about a year or two to circumference the globe. In order to make the AI more realistic, the player would have an accurate view of another CIv's intentions. If two civs' aren't at war, they shouldn't be worried about attacking, defending, etc. Then you could add the element of surprise in the battle model.
Also, about exploration. Most exploration in the previous Civ games was done by armies. But in real life, explorers went out and mapped the world. I think that explorers should be created based upon my other population allocation idea, then dispatched to map out regions. Then the game could focus on trade, diplomacy, and military conquest instead of getting rid of all the black on the map.
Settlers/Engineers/PublicWorks would be mostly automated to save time. Then the computer would generate Tile Improvements based on needs. Most people build roads and rail in the most efficient path anyways, why not let the computer build roads between cities automatically? But with the option of letting the player decide. Mines and other TI's would be made in the same fashion. People only mine when they need resources. The player could order the manufacture of swords, which requires iron. The computer would automatically create an iron mine at the closest source.
I know its going to be hard for people to relinquesh control, but some things are better left to the computer.
Also, about exploration. Most exploration in the previous Civ games was done by armies. But in real life, explorers went out and mapped the world. I think that explorers should be created based upon my other population allocation idea, then dispatched to map out regions. Then the game could focus on trade, diplomacy, and military conquest instead of getting rid of all the black on the map.
Settlers/Engineers/PublicWorks would be mostly automated to save time. Then the computer would generate Tile Improvements based on needs. Most people build roads and rail in the most efficient path anyways, why not let the computer build roads between cities automatically? But with the option of letting the player decide. Mines and other TI's would be made in the same fashion. People only mine when they need resources. The player could order the manufacture of swords, which requires iron. The computer would automatically create an iron mine at the closest source.
I know its going to be hard for people to relinquesh control, but some things are better left to the computer.
Have you actually played the same Civ-games as I have? If there ever was an "Achilles-heel" in Civ-games, it certainly is the AI:s notorious inabillity to move around its AI-units any way near as efficient as the human player.
It just that sometimes it feel so damn nice and reassuring that it really is Sid + the team-members of Firaxis that together makes all the FINAL dictatorial design-decisions regarding Civ-3. I really would give up all hope if they just submitted to uncritically translating some of the more screwed up suggestions made around here, and in "the list" - just because it perhaps was "democratically voted" by us Apolyton-members.
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