SMAC's system of SE and its system of civ-specific bonuses should be EVOLVED to make it into CIV3. By EVOLVED, I mean that civ-specific bonuses should be changed so that they are EARNED throughout the game.
To implement this simply, there could be a checkerbox list of civ attributes that a player selects (like SE) through his/her actions.
EXAMPLE:
Civ attributes:
offensive ground
offensive sea
offensive air
defensive ground
defensive sea
defensive air
farming/irrigation bonus
road/railway bonus
mining bonus
trading bonus
building bonuses (granary, marketplace, university, temple etc.)
A player would start the game with bonus 'points' (there would be a lot less points than bonuses so a player could not get all of them)
A player could use his points and select one of the bonuses after he/she had performed the action that enables them to select a certain bonus.
EG. 50 squares of irrigation for farming bonus, granary in 5 cities for a granary bonus, 20 trade routes for trade bonus etc.
IN ESSENCE, this is a simple way to implement EARNABLE civ bonuses!
To implement this simply, there could be a checkerbox list of civ attributes that a player selects (like SE) through his/her actions.
EXAMPLE:
Civ attributes:
offensive ground
offensive sea
offensive air
defensive ground
defensive sea
defensive air
farming/irrigation bonus
road/railway bonus
mining bonus
trading bonus
building bonuses (granary, marketplace, university, temple etc.)
A player would start the game with bonus 'points' (there would be a lot less points than bonuses so a player could not get all of them)
A player could use his points and select one of the bonuses after he/she had performed the action that enables them to select a certain bonus.
EG. 50 squares of irrigation for farming bonus, granary in 5 cities for a granary bonus, 20 trade routes for trade bonus etc.
IN ESSENCE, this is a simple way to implement EARNABLE civ bonuses!
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