In Civ III they should have implemented Terrain-Specific units;
such as if most of your starting cities are bordering the sea, then the game should script to allow you to have units such as 'faster ships, longer boats, and hardier boats (the trieme has a max of 2 turns away from land before sinking)
Throught the ages as your city focus shifts, your city-specificity also shifts so you receive different special units and special bonuses throught the game.
Hopefully this will create a better-changing, more intriguing Civ IV.
such as if most of your starting cities are bordering the sea, then the game should script to allow you to have units such as 'faster ships, longer boats, and hardier boats (the trieme has a max of 2 turns away from land before sinking)
Throught the ages as your city focus shifts, your city-specificity also shifts so you receive different special units and special bonuses throught the game.
Hopefully this will create a better-changing, more intriguing Civ IV.
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