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  • Specialists

    In Earlier Civ-games you could create specialists to boost happiness, science and income. I have many times wanted to turn my specialists to builders (to boost production with one shield per turn and builder), and I want that ability in Civ3
    Creator of the Civ3MultiTool

  • #2
    I agree and there should be farmers too for extra food production (3 food per farmer produced).
    Rome rules

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    • #3
      Doesnt that come from ctp?

      ------------------
      Its okay to smile; you're in America now
      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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      • #4
        I just love positive feedback
        [This message has been edited by vgriph (edited May 06, 2001).]
        Creator of the Civ3MultiTool

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        • #5
          quote:

          Originally posted by Lawrence of Arabia on 05-06-2001 03:09 PM
          Doesnt that come from ctp?


          I don't know, I've never played CTP, didn't like the box.

          Creator of the Civ3MultiTool

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          • #6
            Yes, workers and farmers were in CTP2. But they were also a damn good idea. What!? Activision made an improvement on a Sid game! How dare I say that sort of blasphemy!

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            • #7
              vgriph

              A while ago, someone named monolith94 suggested the "labour idea" and I like it a lot. and it works just ,as you suggested, to boost production.

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              • #8
                Nice idea... workers and farmers plus the usual ones.
                Without music life would be a mistake - Nietzsche
                So you think you can tell heaven from hell?
                rocking on everest

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