This a suggestion for city governors:
First type: Inefficient governors
Green governors run everything at low efficiency. Anything they build takes another shield row (in ancient times this would mean about 10 shields) for the next 10-15 (is that too much?) turns, after which they become efficient governors. This type of governor also increases corruption and waste by 10%in your city.
Second Type: Efficient governors
Everything runs as normal. No bonuses and no penalties are incurred. To receive an efficient city governor when you first build a city incurs a 10 gold fee times 2% of your coffers, however this rises as your coffers get larger. By medieval times the fee would be 25g times 2% of your coffers. By industrial times, the fee would rise to 50g times 4% of your coffers. By modern times, the fee would rise to 100g times 6% of your coffers. If anything reaches a decimal point, then the computer rounds up. After 40-60 turns (randomly calculated) (too much?), the governor becomes proficient.
Third Type: Proficient governors
This type of governor is popular with the people and is a good administrator. Your city would receive a -10% corruption bonus, and an extra happy citizen when it has this type of governor. It is impossible to receive this governor when you first build a city.
Efficient and Inefficent governors are prone to scandals. A scandal creates one extra unhappy citizen (which can be 'swallowed' by your luxuries) in your city and increases corruption in the city by 10% for the next 3-5 turns. Inefficient governors have a 20% chance of creating a scandal. Efficient governors have only a 5% chance of creating a scandal.
Maybe too hard for the lower levels of the game, however. Possibly you could place it in the King, Emperor and Deity difficulties? If so, the AI should automatically receive an efficient governor for free when starting a city in Deity, and does not have any scandals.
This would be great against ICS-ing, too. Although 10% does seem a bit low, imagine it on a grand scale. The ICS-er would build his 20 cities, and has to pay cash for all of them to be efficient. So while your 10 cities are flourishing, he is near broke, having his temples sold to cover the costs of the empire.
First type: Inefficient governors
Green governors run everything at low efficiency. Anything they build takes another shield row (in ancient times this would mean about 10 shields) for the next 10-15 (is that too much?) turns, after which they become efficient governors. This type of governor also increases corruption and waste by 10%in your city.
Second Type: Efficient governors
Everything runs as normal. No bonuses and no penalties are incurred. To receive an efficient city governor when you first build a city incurs a 10 gold fee times 2% of your coffers, however this rises as your coffers get larger. By medieval times the fee would be 25g times 2% of your coffers. By industrial times, the fee would rise to 50g times 4% of your coffers. By modern times, the fee would rise to 100g times 6% of your coffers. If anything reaches a decimal point, then the computer rounds up. After 40-60 turns (randomly calculated) (too much?), the governor becomes proficient.
Third Type: Proficient governors
This type of governor is popular with the people and is a good administrator. Your city would receive a -10% corruption bonus, and an extra happy citizen when it has this type of governor. It is impossible to receive this governor when you first build a city.
Efficient and Inefficent governors are prone to scandals. A scandal creates one extra unhappy citizen (which can be 'swallowed' by your luxuries) in your city and increases corruption in the city by 10% for the next 3-5 turns. Inefficient governors have a 20% chance of creating a scandal. Efficient governors have only a 5% chance of creating a scandal.
Maybe too hard for the lower levels of the game, however. Possibly you could place it in the King, Emperor and Deity difficulties? If so, the AI should automatically receive an efficient governor for free when starting a city in Deity, and does not have any scandals.
This would be great against ICS-ing, too. Although 10% does seem a bit low, imagine it on a grand scale. The ICS-er would build his 20 cities, and has to pay cash for all of them to be efficient. So while your 10 cities are flourishing, he is near broke, having his temples sold to cover the costs of the empire.
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