I have to confess to being a fan of the historical replay, the leader pictures and even the DIY palace It was far more fun than populating the same throne room with the same objects every time. Assuming the art staff have some time to spare when the AI is being tested to destruction, all of these could make a welcome comeback.
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Civ 1 Features I would like to see in Civ 3
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I have to confess to being a fan of the historical replay, the leader pictures and even the DIY palace It was far more fun than populating the same throne room with the same objects every time. Assuming the art staff have some time to spare when the AI is being tested to destruction, all of these could make a welcome comeback.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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I agree with everything, Bagdar, except this:
No, no, no This means built-in AI pathfinding problems, leading to very inefficient AI city-placements and expand-strategies.
well, I meant only the animation in Civ I, you know, the one when you first found a city... Not the settler unit, but the guys in the anim. sequence, moving onto the site where your future city will grow. (Of course I would hate to see the computer decide where my cities are!) It was only the animation in Civ I, nothing else... And also, what I meant by city view was the picture of the city you get in civI and II... you know, with the pictures of the advances etc.
[This message has been edited by bagdar (edited January 12, 2001).]
[This message has been edited by bagdar (edited January 12, 2001).]'We note that your primitive civil-^
ization has not even discovered^
$RPLC1. Do you care^
to exchange knowledge with us?'^
_'No, we do not need $RPLC1.'^
_'OK, let's exchange knowledge.'
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Originally posted by bagdar on 01-12-2001 01:15 PM
well, I meant only the animation in Civ I....
I meant by city view was the picture of the city you get in civI and II
OK, then im all for it, as long the animation is an on/off option.
As for the settlers:
I think i got it mixed up with the way the AI should handle the city-placements for the AI-civs. Sorry, mistake on my part. I wasnt thinking clear.
[This message has been edited by Ralf (edited January 12, 2001).]
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I too hope that the artists have thought about keeping the graphic ideas that we liked so much in Civ I. That's possible only if they still have time enough time to work on the graphics of course. Civ II was as great as Civ I, and I think we listed all the things about Civ I that we missed in Civ II. Maybe they were omitted because civ II was a windows game, and some of the stuff wouldn't look nice inside windows. Also, 3d graphics weren't that abused at the time and the 3d emissaries were a nice idea. Now, we can have the Civ I diplomacy screen with advanced 3d graphics, and we don't have to think about "windows" -literally, that is. We already have been wink-ed about the replay. That's all I have to say.
I don't know how Sid will expand the game concept, but Civ II was a more versatile, customizable, slightly developed Civ I and that's what made it great. Civ III will be successful because its ancestor is Civ I. [ctp failed because....well, anyway]'We note that your primitive civil-^
ization has not even discovered^
$RPLC1. Do you care^
to exchange knowledge with us?'^
_'No, we do not need $RPLC1.'^
_'OK, let's exchange knowledge.'
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Are you all forgetting about when you would capture a city in Civ, and your soldiers would march through town? (Well, actually just in front of it. But that could be improved in Civ3). In the beginning it was a spear equipped phalanx and by the end they were marine-types. It kicked ass watching your soldiers like that!
The rivers shall run to the sea,
While shadows shall move across the valleys of mountains,
While the heavens shall nourish the stars,
Always shall your honor and your name and your fame endure.
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Originally posted by Christmann on 01-12-2001 05:25 PM
Are you all forgetting about when you would capture a city in Civ, and your soldiers would march through town?
yes, I forgot about the marching soldiers. Civ II inherited only their sound. You're right. We want that also!
'We note that your primitive civil-^
ization has not even discovered^
$RPLC1. Do you care^
to exchange knowledge with us?'^
_'No, we do not need $RPLC1.'^
_'OK, let's exchange knowledge.'
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-Definately the replay.
-The "build your own palace" was fun. Especially when mixing different sections and coming up with some hideous monstrosity!
-I don't follow James Fox's "goto" complaint. You can go to any tile square you want by pointing and SHIFT-clicking.
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I sent a message to the civ III website community page concerning the return of some of those Civ I features we regretted not having in Civ II. What I'm saying is not "bring back Civ I" of course, but the atmosphere of it, which still attracts me more than Civ II's. Let's see if there will be any answer! By the way, Civ II had its own sense of humor of course, the high council, for example. I remember having memorized all of their lines...
Anyway,
Lions defeat Gladiators, 7-0!'We note that your primitive civil-^
ization has not even discovered^
$RPLC1. Do you care^
to exchange knowledge with us?'^
_'No, we do not need $RPLC1.'^
_'OK, let's exchange knowledge.'
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Originally posted by bagdar on 01-12-2001 06:20 AM
*Attila sorry for misunderstanding.
LOL! It's so long since I played Civ1, I'd forgotten that one. Yes, I LOVED those newspaper headlines - let's have them back again, plus all the other good things mentioned here...Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
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(This is off the topic, but am I seeing triple??? Did I actually spot THREE different "OrangeSwfr's" posting in this thread - one with Firaxis, one a Chieftain of the Netherlands, and the third a king of Melbourne, Australia? Is this schizophrenia, multiple coincidence, or a secret society?!)
[This message has been edited by Ilkuul (edited April 18, 2001).]Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
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