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Computer Gaming World CIVIII preview

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  • #61
    For a while now have I been reading posts on CIV3 but this one is great.

    Thanks alot for the scan's and info Shuttleswo, it made my day!

    I love the idea that making nuclear weapons will become less obvious since it seems you need the right materials to make stuff.

    OIL:

    The thing I would love to see is that you need oil to use "oil-using" units with fosile-fuel engines. This would make resources an important issue for diplomacy or even war in modern times (unless you specialise in other units as alternitive)! Let's face it in today's world natural resources make all the difference. Look at the Gulf War. Maybe even use oil to trade for things your nation could use from others and create a global resource economy. This way you could wage economic war as well by trying to monopolise resources. But in case of oil I think this should be used as an extra and that for example all nations should have a minimum per turn to operate a certain number of units according to the surface of their empire. It would be great if a civ could for example operate a number of "extra" units outside there cities using oil for each oil icon in their zone of control. That way one could have "reserve" units in cities or units without oil allocated to them in reserve, just like nations have in the real world! Artillery in a city could then be used to defend it but you can't move them unless you allocate oil for them. Maybe they could even save up oil in peacetime as a strategic reserve, just like until now I used gold as a reserve to build units fast when war breaks out. I think oil icons( just as any other resource) should then probably be hidden until the right tech is developed to only induce a resource race when the resource is dicovered and can be used. This way you might have a bad island nation build on desert and so lag behind. And then suddenly have a lot of oil at your disposal to take revenge. That seems very nice gameplay and realism to me for a civ game...
    It's just an idea that might ad a level a realism to the game and some different strategies.

    And as Sparky said, could resources get depleted?

    Feel free to comment !

    PS. Keep up the good work Dan & the whole Firaxis team! I've never been this excited about a game before!

    Excuse me if my English spelling in not perfect...

    Live long and prosper !

    Comment


    • #62
      By the way, does anyone know why there is a bi-plane flying over the city screen of Baltimore ?
      Being a pilot myself, I just wondered what that could mean or could it just be part of the background graphics ... any ideas ?
      Crop spraying with "DDT" maybe :-) ?
      Live long and prosper !

      Comment


      • #63
        quote:

        Originally posted by Kull on 03-28-2001 01:19 AM
        Henrik: Copy the link directly into your browser. It didn't work for me either when I just clicked it. You could also try these:

        1) Terrain

        2) City View

        3) Military Advisor

        4) City Management
        [This message has been edited by Kull (edited March 28, 2001).]


        Strange, when I was at school they worked, but when I try to open them from home (where I actually have a better connection) it wont even try to load the site. It says the server name is wrong.

        I did take a look at the pictures from school
        I like everything I see except for the city itself (if it is a city?) in the first picture, it looks like a quarry!
        [This message has been edited by Henrik (edited March 28, 2001).]
        No Fighting here, this is the war room!

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        • #64
          Firaxis.. firaxis... The shots are nice, very good work. I love the city, it's exactly how it should look - and I do hope it does expand over the land.

          I just have one suggestion, we have complaints that the land is too dark - I have to agree, but then again, the land in reality is also quite dark - DEPENDING on where you live.

          So, Firaxis, why don't you start off with lush green plants, etc at the beginning of the game, and as your cities get bigger during the industrial age, make the land around it get darker (like it is now). And then in the future it gets greener again with less pollution using enviroment friendly factories, cars, etc.

          And it doesn't just have to be cities, it can be land that is heavily used (run) over with units and roads and railways, etc.


          I love the city view and the military advisor, I can't wait to see him in action.

          Oh and don't forget cliffs on the edge of land, like the white cliffs, and large beaches!! I want to have wars like Normandy too yknow!?

          Comment


          • #65
            thankyou shuttulesworth


            the game sounds awsome... how sweet would it be if it came out in november too thats only 5 months

            Comment


            • #66
              I'm not impressed either... This has got nothing to do with enlarged mag pictures or bad scanning quality. I hope these are only early drafts.
              'We note that your primitive civil-^
              ization has not even discovered^
              $RPLC1. Do you care^
              to exchange knowledge with us?'^
              _'No, we do not need $RPLC1.'^
              _'OK, let's exchange knowledge.'

              Comment


              • #67
                To those who have the preview, does it say anything about the AI?

                ------------------
                No permanent enemies, no permanent friends.
                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                G'Kar - from Babylon 5 episode "Z'ha'dum"

                Comment


                • #68
                  I figured out what was wrong, you where using "\" instead of "/", there is a rule saying that in an url there has to be "/"'s why anyone would do it the other way escapes me
                  No Fighting here, this is the war room!

                  Comment


                  • #69
                    quote:

                    Yin26, overreacting is bad, but underreacting is...?


                    Good question. Don't get me wrong. I'm quite interested in some of the gameplay elements. Resource-specific units/abilities is great (and the exact thing discussed here, hmmm). And push come to shove, it's about gameplay.

                    But my underracting is more a reaction to the overracting. I think it's clear to anybody who thinks about it a moment that these are VERY early shots...and none too impressive on their own. A moderately modified city view itself just doesn't get me going, either.

                    Basically, it's just too damn early to call Civ3 anything but a work-in-progress, that's all. That said, I have immense faith in Sid.
                    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                    "Yin": Your friendly, neighborhood negative cosmic force.

                    Comment


                    • #70
                      Kull
                      quote:

                      Edit: Posted before seeing Youngsun's comment. Another proof of the "Great Minds think alike concept"!


                      That's what I call telepathic communication, man!

                      Comment


                      • #71
                        Did someone say no fundy? BOO HOOOOO!!!!!!!!!! Its my favorite government

                        Hope they included fascism.


                        ------------------
                        CASE CLOSED!

                        Comment


                        • #72
                          Adm. N.
                          (Sorry for not replying sooner, but I had problems with these forums yesterday. The password checksystem or something was out of order for a while, at least for me. )


                          Well I just got the idea while reading your post...

                          In Colonisation you had specialists, (Timber, masonry, etc.)
                          But there was never space/citicens to have all buildings (Sawmill etc.) in full production, thus you had a city good in timber another maybe in wool aso.

                          Now, think of using this idea in a Civtype game.
                          So maybe one city would have a hiways (generating transport for your nation), next one would have a mill (more food), third one could have Olympic stadium sites (amusement), fourth one barracks (army), aso.

                          Do you now get the point...
                          This way you would have to have several cities and choose what you specialise on in each city. (NOTE: Civ3 will apparently be more on a nation scale balancing than SMAC/CivII)

                          Hope you got my silly idea.

                          Comment


                          • #73
                            Why no fundamentalism? There are plenty of fundamentalist states, like Iran, Afghanistan, Mississippi . . .
                            Seriously though - does anyone know what government is suppossed to look like in this thing? I hope its more like the social engineering in SMAC. Despotism, Democracy, Monarchy, Republic and Communism just aren't enough options.

                            Comment


                            • #74
                              i hope that the ocean or ocean edges move, like in Civ I

                              and the people and the city seem very blan, too much brown. but i am sure that will be fixed.

                              i hope i can watch the improvements get built in my city view screen when i finish them, also like in Civ I. i could care less about the dumb council though, waste of cd-rom space.

                              also isnt www.zdnet/cgw the website for this magazine? if so why does it have NO information on civiliationIII, at all. in the synopsis of the april 2001 edition, it says:

                              quote:


                              What's in the April issue of Computer Gaming World?
                              ...
                              Previews:
                              Unreal II, MYST III, and Tropico.



                              umm, where is civIII?

                              Comment


                              • #75
                                Jeje2 thank you for Colonization details.
                                You can be right, and the idea has its merits, but I don't think it will be implemented, because Firaxis already decided to leverage on resource availability.
                                Throwing in also facilities availability will be an overkilling IMHO (you must have the resource AND the factory? Too much to handle!).

                                BTW I was left out of forum too, a clear move from someone to shut me from revealing more Civ III screenshot hidden secrets

                                Tjopie you ask
                                quote:


                                By the way, does anyone know why there is a bi-plane flying over the city screen of Baltimore ?



                                But I already guessed that into my previus post!

                                Do your homework and read ten times:
                                quote:


                                - we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (e.g. Whright Brothers first fly) or may be a Feat of Wonder (e.g. First fly over The Channel)



                                Just my guess, but I would love if will end to be true

                                ------------------
                                Admiral Naismith AKA mcostant
                                "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                                - Admiral Naismith

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