I have always been against having the CTP public works screen in Civ-3. I prefer moving around worker-units instead. However, I am really concerned if Firaxis gonna apply the same game-design rules (= moving around visible worker- and settler-units) for the AI-civs as well.
There simply NO WAY that any AI-owned settler/workers can place & found AI-cities, or improve any AI city-areas as efficiently as any half-descent civ-veteran can.
All potential AI city-places must be pre-calculated on the map in conjunction/directly after the map is generated, before the game begins. And the AI city-areas must be improved by some automatic "maturing-process" instead.
If Firaxis really plans to let all the AI-civs place & found cities, and improve their city-areas during the actual game, by the same rules as the human player (= again; by moving around visible AI-worker- and AI-settler units) then we basically cannot expect anything noticebly better in Civ-3 then we already had seen in SMAC/Civ-2.
The AI-cities vill be rather unefficiently placed on the map (just as in Civ-2/SMAC), and the AI worker units vill move around irreregurlary and uneffectively (just as in Civ-2/SMAC).
Nothing gonna change then it comes to these two issues.
Im not sure if they implemented the AI-contolled visible settler/worker-units into Civ-3 AI-civs as well, but if they have done that, then it is very, very sad thing.
There simply NO WAY that any AI-owned settler/workers can place & found AI-cities, or improve any AI city-areas as efficiently as any half-descent civ-veteran can.
All potential AI city-places must be pre-calculated on the map in conjunction/directly after the map is generated, before the game begins. And the AI city-areas must be improved by some automatic "maturing-process" instead.
If Firaxis really plans to let all the AI-civs place & found cities, and improve their city-areas during the actual game, by the same rules as the human player (= again; by moving around visible AI-worker- and AI-settler units) then we basically cannot expect anything noticebly better in Civ-3 then we already had seen in SMAC/Civ-2.
The AI-cities vill be rather unefficiently placed on the map (just as in Civ-2/SMAC), and the AI worker units vill move around irreregurlary and uneffectively (just as in Civ-2/SMAC).
Nothing gonna change then it comes to these two issues.
![](http://www.apolyton.net/forums/frown.gif)
![](http://www.apolyton.net/forums/frown.gif)
![](http://www.apolyton.net/forums/frown.gif)
Comment