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c#157: CIV3 MEETS CHAMPIONSHIP MANAGER!

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  • c#157: CIV3 MEETS CHAMPIONSHIP MANAGER!

    by yours truly

    http://apolyton.net/misc/column/157_civ3cm.shtml


    which ideas from which games would you put in civ3? write for the column!
    http://apolyton.net/misc/column/submit.shtml


    [This message has been edited by MarkG (edited March 11, 2001).]

  • #2
    "A Great Man" in your columm would be a rahter famous Sgn. Nicoló Machiaveli. The quote is from The Prince.

    The idea of "short Periods of Peace" and "Long Periods of war" is interesting. Maybe the number of turns per century could be different depending on your state of war or peace?

    Comment


    • #3
      Interesting...
      But a comment. Wouldn't winter be the historical time for peace, since most fighting stops during the bad weather. Usually, winter was the set up time for the start of the spring campaigns...
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

      Comment


      • #4
        Mark,
        I think that the article is pretty well written. The idea that I really like are particular stats of units. I have played many games, while there are only two branches I really, really, love:
        Civ games (no comments!)
        and
        Age of Empires game series,
        while I still prefer Civ games here. Of Real-Time games, I hate StarCraft, but the only idea I liked there was that you could see how many enemy units has your unit killed. Wish they had the same in AoE. A very cute idea, indeed.
        But, the suggestion from not being a leader of that civilization from the beggining didn't at all sound pleasant to me, wish I am always the unsurpassed leader!

        ------------------
        Solver - http://www.aok.20m.com
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

        Comment


        • #5
          I've been looking for a new game to try.
          You don't have to actually control the players do you??
          I have no motor skills- no joy sticks for me!!
          LandBuilder

          Comment


          • #6
            i got this interesting mail
            quote:

            Hi MarkG,

            I'm responding to your comments in the seventh edition...if you wish, you can edit, and include it as an "article" in the next edition. I'm very sympathetic to your idea of giving military units an "identity" thus a "history"thus a "glorious tradition", but I suggest that in Civ2, one can implement this to some degree.

            As you know,each unit, domestic or military, is identified by place of origin, either in that little window to the lower right-hand corner of the city window, or within the city window itself, where the location is shown of the city's active creations settlers, soldiers, vessels, etc. The name of the town can lend itself to the name of the unit, so that if, I as the English set out with a task force to knock off the other six civs, I would first sail round, to the embarkation point, the escort from their cities of origin - the battleship "Landsend", the AEGIS cruiser "John o' Groats" the destroyer "Southendonsea". Then I would stow to the gunnels the good ship "Clydebank", the tirene built in the city of that name, with my attacking force the 1st "London" rifle brigade (i/c Colonel Cockney) together with 3rd(armoured) regiment The Black Watch under Col 'Aggis(No's 1 and 2 got disbanded thro lack of shields - I'm not that good a Civ2 player, you'll notice) Commodore (Al) Atsee in charge of the entire battle-group. The units, themselves, you see, are real, the fictitious "officers" in charge, I had to keep in my mind for future promotion, awards,whatever.

            The tank boys acquitted themselves real well...in that key battle of Gyznwddnia they soon found themselves "awarded for valour" along with a stray Brit camel that happened by, and sank an enemy warship (I kid you not - this has happened in my games). I, as His Majesty George The Umpteenth, would have been pleased to have promoted Colonel 'Aggis to the rank of General had he, and his men not been wiped out by that last barb chieftain (Sometimes I think the AI cheats). Nor could I award it to Colonel Cockup of the Penultimate Paratroop Platoon (home city: PPP) - his reinforcing group dropped in AFTER the last battle - into the wrong city. I could give the Commodore a posthumous Purple Heart...he WOULD go that fatal Fourth Square! So, by default, Colonel Cockney is now Commander-in-Chief, altho his lot fired not a shot, spent most of the time in handy forts with this AI spy - perhaps that was her mission...?

            On this performance, he could rise, by default, up through the ranks to eventually, take over as your Defence Minister, Mark - it sounds as if you need one who can show you where the bodies are buried (and any live ones, too). In 2.42 I just click onto the Defence Minister from the "Advisor" menu, and lo! there are lists of (friendly)military units, both active and a-building. At the bottom there's a button marked"Casualties" I click on this, and I can see what troops I've lost, and which. the enemy. I can get some idea of the other civs' strengh by clicking onto my foreign minister...if we have have an embassy for whatever civ, I can note numbers of units and gold held by that civ.

            Anyway, MarkG, I hope I've shown you what a little imagination, and a lot of weird city naming can do (Well, there is a town called "Alice" why not, then "Black Watch"?)...if nobody else gained aught from this article, I have...some names for those 200 cities, that I invariably build!

            If you'll remind me, I'll write some more about the relationship between FIFA and Civ2 - I have both games,in another article - if you can stand it...

            Best wishes,

            George Garrett

            Well,to cut a long Civ game short by 2173 I had the world under my thumb, by means of this valiant force, brilliant strategy, and the cheat mode, and I was able to assess both glory and blame


            Comment


            • #7
              That is the ugliest game concept I have ever seen. If you have ever played Episode 1: Racer for N64, you'll know what I mean.

              Comment


              • #8
                i got the exact same thing from mr skywalker in the mail...

                i'll just repeat my reply

                To which of the three ideas are you referring to?

                Comment


                • #9
                  Mark,
                  I think that the article is pretty well written. The idea that I really like are particular stats of units. I have played many games, while there are only two branches I really, really, love:
                  Civ games (no comments!)
                  and
                  Age of Empires game series,
                  while I still prefer Civ games here. Of Real-Time games, I hate StarCraft, but the only idea I liked there was that you could see how many enemy units has your unit killed. Wish they had the same in AoE. A very cute idea, indeed.
                  But, the suggestion from not being a leader of that civilization from the beggining didn't at all sound pleasant to me, wish I am always the unsurpassed leader!
                  Ming,
                  Remember what Napoleon was telling about the weather situation, when he assaulted Moscow.

                  ------------------
                  Solver - http://www.aok.20m.com
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                  Comment


                  • #10
                    quote:

                    Originally posted by LandBuilder on 03-12-2001 11:41 AM
                    I've been looking for a new game to try.
                    You don't have to actually control the players do you??
                    I have no motor skills- no joy sticks for me!!
                    no you dont actually move the players in the field. you "just" set the formation, the tactics, etc
                    see http://www.sigames.com/

                    Comment


                    • #11
                      quote:

                      Originally posted by Ming on 03-12-2001 10:26 AM
                      Interesting...
                      But a comment. Wouldn't winter be the historical time for peace, since most fighting stops during the bad weather. Usually, winter was the set up time for the start of the spring campaigns...
                      yes, but the point is the similarity between playing matches and making battles...

                      Comment


                      • #12
                        Hehe,
                        You can have the cm-style flashing text commentary when there's a battle going on.

                        Comment


                        • #13
                          yeah, how about a full text report with which unit hit which, how damage did it do, etc. the "formula maniacs" would love it

                          Comment

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