First I'd like t say Hi! to don Don, a old friend that I didn't know still posted. Have you been around and I didn't see you don Don, or are you back? Either way, a real pleasure...
Theben, those sound like really good ideas. Has anyone ever done anything to stop the ships from throwing themselves away against ports? I suppose bombard will help in Civ3.
Roman, definatly, add time, add sci. The early carvel might have looked something like a ship of the line, but... Consider that to make a mast big enough to carry the sails of one of the great 'liners' that many trees needed to be used and that to endure the varying stresses they had to be cut and pieced together like a puzzle. The knowledge of how to fit that puzzle together could be considered one of the sci's required to build a line of battle ship.
don Don, I'll give that a try if I ever get back into rules txt in a big way. Maybe I should, what the heck.
Shadowstrike, yes, or if the age of sail, and sword & musket, is made as long and full as it actually was, then rushing through it would be impossible. As Civ 2 is now, I've had long enough durations of peace in many games to be able to replace my phalanx city defenders with riflemen. So, one of the times of greatest conflict is just completely eliminated for the sake of rushing the game into the modern age. I'd like to see this time of exploration made as rich in game history as it is in history itself.
Something that can't be rushed through.
Theben, those sound like really good ideas. Has anyone ever done anything to stop the ships from throwing themselves away against ports? I suppose bombard will help in Civ3.
Roman, definatly, add time, add sci. The early carvel might have looked something like a ship of the line, but... Consider that to make a mast big enough to carry the sails of one of the great 'liners' that many trees needed to be used and that to endure the varying stresses they had to be cut and pieced together like a puzzle. The knowledge of how to fit that puzzle together could be considered one of the sci's required to build a line of battle ship.
don Don, I'll give that a try if I ever get back into rules txt in a big way. Maybe I should, what the heck.
Shadowstrike, yes, or if the age of sail, and sword & musket, is made as long and full as it actually was, then rushing through it would be impossible. As Civ 2 is now, I've had long enough durations of peace in many games to be able to replace my phalanx city defenders with riflemen. So, one of the times of greatest conflict is just completely eliminated for the sake of rushing the game into the modern age. I'd like to see this time of exploration made as rich in game history as it is in history itself.
Something that can't be rushed through.
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