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    I have a problem with keeping track of time, then playing Civ-games in particular, and strategy-games in general.

    Recognize the problem?

    I have searched and searced after a speaking clock, that can tell the time in chosen intervals right through full-screen games with game-sound/music playing load. I have finally found it. It supports several languages, and best of all - Its freeware! Check it out!
    http://www.lux-aeterna.com/freeclock/

  • #2
    Does it have an alarm? If so, my wife will enjoy setting it up for me.


    ------------------
    "Treat each day as if it were your last. Eventually, you'll be right."
    Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
    http://www.schlockmercenary.com/ 23 Feb 2004

    Comment


    • #3
      quote:

      Originally posted by Boracks on 01-19-2001 05:41 PM
      Does it have an alarm? If so, my wife will enjoy setting it up for me.


      Oh, your wife is gonna love this one.

      It has both time-specific alarm-sound and verbal time announcements in any possible intervals. There are also an deluxe-variant of it, but then one is obligated to pay 15 US dollar.

      Comment


      • #4
        Ralf,

        Since I also share that problem, I think I might leave this thread open for a while, if that's o.k. with you.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • #5
          There are a number of computer programs that will actually save what you are working on and then boot you off the computer after x amount of time. The problem with them is that if you know the password you will be tempted to turn the system off to let you play one more turn.
          About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

          Comment


          • #6
            which is precisely the original problem.

            Comment


            • #7
              Does it make the sound of a game dissapear when it speaks? I'm thinking of Half-Life cause everytime ICQ goes oh-crap the sound for Half-Life disappears. Does the clock affect sound for game?

              Comment


              • #8
                Actually - why don't Firaxis build that into Civ3?! You can select an option to play for, say, 5 hours, and after the time is up the game automatically stops at the end of turn and won't let you continue playing unless you reboot or you wait an hour...

                I get the feeling this would be a very good feature indeed...

                ------------------
                No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
                No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                Comment


                • #9
                  My small pricking eyes are telling me right now, after a long session CTP last night that a build-in timer/alarmclock wouldn't be such a luxury, (actually more like a neccesity). In CTP the windowsscreen is suppressed, so it's not possible to see the clock in the rightunder corner of your screen. Sometimes I actually do set my alarmclock beside my monitor to keep track of time.

                  Comment


                  • #10
                    UltraSonix, I agree with you 100%!

                    A person should think that a clock is the more common standard window to have working on a multitasking environment, but I'm losing my sleep for missing that "now stop playing and go to bed!) deadline every night.

                    Firaxis, this is really a must! Please add an embedded alarm clock, able to automatically save&quit at the end of turn after the time limit (default limit to 01:00 AM for my basic survive sleeping needs, but customizable by my wife ).

                    BTW this feature will make easy to add a time counter about the real time spent on a whole Civ III game.

                    ------------------
                    Admiral Naismith AKA mcostant
                    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                    - Admiral Naismith

                    Comment


                    • #11
                      The low tech approach is to set your PC utility to do a full disk check at 12:15am every night regardless of what else is running. You certainly notice when that kicks in, even though it doesn't talk to you
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #12
                        quote:

                        Originally posted by Adm.Naismith on 01-22-2001 11:16 AM
                        Please add an embedded alarm clock, able to automatically save&quit at the end of turn after the time limit (default limit to 01:00 AM for my basic survive sleeping needs, but customizable by my wife.


                        I found this in "The List > Player Interface":
                        1.19) A REAL TIME CLOCK. Possibly with an alarm snooze feature. (Frank Moore)

                        Not exactly what you asked for, but anyway! Maybe optional automatic save&quit is added. I would like that.

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                        • #13
                          Egads! Now we want an alarm clock built into the game?

                          Sheesh, I'm not saying we should stop with the ideas but ... if Firaxis were to implement the millions of suggestions we're bombarding them with, we are going to end up with a $50,000.00 game!

                          Hmmmm, then again, maybe they can arrange Civ III to do my job while I play ... ;-)

                          Comment


                          • #14
                            Well, I think I can savely say that is the built in alarm clock isn't implemented, the economies of many countries will probably ground to a halt when the game is released as people play for "just-one-more-turn"!

                            ------------------
                            No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
                            No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                            Comment


                            • #15
                              Chronus,
                              quote:


                              Now we want an alarm clock built into the game?
                              Sheesh, I'm not saying we should stop with the ideas but ...



                              Easy, it's more or less just for kidding

                              Still UltraSonix has a point with
                              quote:


                              if the built in alarm clock isn't implemented, the economies of many countries will probably ground to a halt when the game is released as people play for "just-one-more-turn"


                              don't you agree? Civ III surely will be added to the list of "banned software" of many companies

                              ------------------
                              Admiral Naismith AKA mcostant
                              "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                              - Admiral Naismith

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