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  • Trade And Production

    The following link has screen shots of imperialism II and how they impliment trade & production. I think it would be interesting to look at, i also think a lot of stuff they do could be handled well in civ. ie if you don't have trade partners or key resources you are toast. http://www.strategygames.net/games/I...creenshots.htm
    Join the army, travel to foreign countries, meet exotic people -
    and kill them!

  • #2
    I think I get the idea. But could still do with some more information. Also, will it still be fun to bid etc, when you have one hundred trade routes?

    ------------------
    Give me Liberty, or give me death!
    "Giving money and power to government is like giving whiskey and car keys to teenage boys."
    --P.J. O'Rourke

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    • #3
      Sid wrote in one of his letters that "it would be nice to be able to corner the market in say, oil, or deny resources to your enemies". Hence, I think we can expect a similar trading system to Imperialism to appear in Civ 3.
      Rome rules

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      • #4
        No such thing as trade routes...
        Once you mine a coal, it gets added to your civilization storehouse. Then ever turn you have the option to sell coal, or buy it off the market. Also for building a ship you may need 4 lumber 2 bronze and 2 steel, you either have to refine these goods or buy them off the open market.
        Join the army, travel to foreign countries, meet exotic people -
        and kill them!

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