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How can custom Civ3 units be better than Civ2?

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  • #16
    Steve,

    you dont know the true size of in-game units. so dont start assuming they will look the same.
    We are not Westernors. We are not Southernors. We are not Yankees. WE ARE AMERICANS.

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    • #17
      quote:

      Originally posted by The Patriot on 01-29-2001 01:52 PM
      Steve,

      you dont know the true size of in-game units. so dont start assuming they will look the same.


      Its pretty obvious that a Civ-3 unit, per definition, cannot outgrow/overlap the size of the indevidual map-tile it standing on, dont you think? The player moves the unit from one map-tile to another map-tile. Thats the whole point with the system.

      And the map-tiles themselves can only "grow" if one zoom the whole map back and forth.

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      • #18
        The assumption is that we are going to have the option to play on a larger map (greater than 100x100). What scale would you propose that can effectively manage (or view) 100s of units over 10,000+ tiles?

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