On the one hand wonders in civ2 are generally unrealistic and are "too powerful" A more "realistic" game would have fewer wonders and those available would be less decisive.
BUT - given the power of espionage, and the conquest of a tech when even a minor city is taken, it can be very difficult for a scientifically advanced peaceful civ to beat a fundy warmonger. The fact that said peaceful civ can use its advanced techs to build powerful wonders in the brief interval before the tech is stolen tends therefore to balance the game against the fundy warmongers. ANY weakening of wonders MUST take this into account.
Thoughts, comments?
BUT - given the power of espionage, and the conquest of a tech when even a minor city is taken, it can be very difficult for a scientifically advanced peaceful civ to beat a fundy warmonger. The fact that said peaceful civ can use its advanced techs to build powerful wonders in the brief interval before the tech is stolen tends therefore to balance the game against the fundy warmongers. ANY weakening of wonders MUST take this into account.
Thoughts, comments?
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