In the old Civ-1 game, any AI-CIV that was building a Wonder could happily trade away that same Wonder-allowing tech to the human player, before his wonder was finished. This was eventually fixed in Civ-2.
1: A Wonder-building Civ-3 AI-civ should never trade away neither that wonder-allowing tech, nor its nearest prerequisite, to the human player. Ever!
But, why stop there? Here some greedy tech-trading thumb-rules, that also should be incorporated in Civ-3:
2: Even if the AI-civ currently dont build any wonders, he should never trade away any still potent Wonder-allowing techs to the human player, without asking for non-negotionable extras.
- Non-ceased Wonder-allowing tech, that no AI-civ is currently work on. AI-civ demands 2 techs for 1.
- Non-ceased Wonder-allowing tech, that another AI-civ is currently working on. AI-civ demands 3 techs for 1.
- Some few extra important key-techs (any suggestions?). AI-civ demands 2 techs for 1.
I want to place the burden on the human player here, so the second thumb-rule shoudnt apply between AI-civs - only between AI-civ and the human player - and only for the human player.
[This message has been edited by Ralf (edited January 11, 2001).]
1: A Wonder-building Civ-3 AI-civ should never trade away neither that wonder-allowing tech, nor its nearest prerequisite, to the human player. Ever!
But, why stop there? Here some greedy tech-trading thumb-rules, that also should be incorporated in Civ-3:
2: Even if the AI-civ currently dont build any wonders, he should never trade away any still potent Wonder-allowing techs to the human player, without asking for non-negotionable extras.
- Non-ceased Wonder-allowing tech, that no AI-civ is currently work on. AI-civ demands 2 techs for 1.
- Non-ceased Wonder-allowing tech, that another AI-civ is currently working on. AI-civ demands 3 techs for 1.
- Some few extra important key-techs (any suggestions?). AI-civ demands 2 techs for 1.
I want to place the burden on the human player here, so the second thumb-rule shoudnt apply between AI-civs - only between AI-civ and the human player - and only for the human player.
[This message has been edited by Ralf (edited January 11, 2001).]
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