One of the most important, and most often neglected, aspects of civilization is the part dealing with taking on the role of a unique civilization at the dawn of time. Roleplaying at it's grandest!
It's fun to think your playing as the bloodthirsty man sacrificing aztecs, southern slave owners, imperial romans, free thinking americans, or a host of others. But in civilization I and II the only real changes you could make to "customize" your civilizations were your city style and your name.
The player should have options from the start to customize his people, aiming them along different paths to glory from the very first turn.
One option I'd like would be the ability to choose from one of several weak starting governments. In civilization I and II we were stuck with just depotism, and the ancient world was much more varied then that. Give me governments! Priestly beauracracies, god kings, warlords, trade alliances, etc . . . . Let the world be varried.
Also each civilization should have its OWN unique building style, not limited to just three. At least let the human player have his own style slot, different from all the AI'S!
I'd also like some way to pick a few starting technologies and beginning units from the list, this should be done on a point scale to keep all civilizations equal, you can buy different technologies and units, perhaps including access to some later units not generally available, but it will cost you so many "culture points" to get the stuff. THose culture points might translate into the game as starting money.
What does everyone think?
[This message has been edited by Windborne (edited January 08, 2001).]
It's fun to think your playing as the bloodthirsty man sacrificing aztecs, southern slave owners, imperial romans, free thinking americans, or a host of others. But in civilization I and II the only real changes you could make to "customize" your civilizations were your city style and your name.
The player should have options from the start to customize his people, aiming them along different paths to glory from the very first turn.
One option I'd like would be the ability to choose from one of several weak starting governments. In civilization I and II we were stuck with just depotism, and the ancient world was much more varied then that. Give me governments! Priestly beauracracies, god kings, warlords, trade alliances, etc . . . . Let the world be varried.
Also each civilization should have its OWN unique building style, not limited to just three. At least let the human player have his own style slot, different from all the AI'S!
I'd also like some way to pick a few starting technologies and beginning units from the list, this should be done on a point scale to keep all civilizations equal, you can buy different technologies and units, perhaps including access to some later units not generally available, but it will cost you so many "culture points" to get the stuff. THose culture points might translate into the game as starting money.
What does everyone think?
[This message has been edited by Windborne (edited January 08, 2001).]
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