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Extra Improvement Slots

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  • Extra Improvement Slots

    For the scenario-editor concious people on thse boards who hopefully someday will own civ III, we should have extra:

    Tech Slots (at least 10, perhaps 20) [already editable]
    Unit Slots (at least 20, perhaps 30) [already editable]
    Improvement Slots (We should be able to edit some basic parameters in the civ games)

    What else should we edit that is now uneditable?
    And how should it be implemented?
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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