Well, I think diplomat's idea of social effects of advances has some merit (see his thread), but I think the effects should be more economic and industrial.
In Civ2, to benefit from certain advances you had to build a specific structure. All well and good. But some advances are so broad-based, that I think you should obtain a benefit from them automatically. To cite an example from CtP2, the first civ to discover concrete gets +5% production for 25 (?) turns. I think it would make more sense for all civs to get a permanent boost in production based on technology. This would also be true of economics. Still, these gains should be modest: without infrastructure, even a space-faring civilisation can only do so much.
The real payoff should come with making certain improvements more effective. Just as mysticism increased the effect of temples in Civ 2, so might Space-Age Materials, to make something up, increase the benefits of factories.
In Civ2, to benefit from certain advances you had to build a specific structure. All well and good. But some advances are so broad-based, that I think you should obtain a benefit from them automatically. To cite an example from CtP2, the first civ to discover concrete gets +5% production for 25 (?) turns. I think it would make more sense for all civs to get a permanent boost in production based on technology. This would also be true of economics. Still, these gains should be modest: without infrastructure, even a space-faring civilisation can only do so much.
The real payoff should come with making certain improvements more effective. Just as mysticism increased the effect of temples in Civ 2, so might Space-Age Materials, to make something up, increase the benefits of factories.
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