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Unit evolution, a use of the veteran status !

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  • #16
    quote:


    Will this be close to Firaxis' choices or not?



    I'm not a Firaxis team member, so you aren't asking to me, are you?

    quote:


    If yes, will they give me a free copy of Civ3?



    Forget it!

    ------------------
    Admiral Naismith AKA mcostant
    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
    - Admiral Naismith

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    • #17
      quote:

      Originally posted by Adm.Naismith on 12-13-2000 08:51 AM
      Forget it!



      I know, I know, just dreamin...

      But do you like it?
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #18
        quote:


        do you like it?



        Yes, sounds good for me. For programming reason I only suggest to change the difference in time lenght of upgrade (from one to two turn) in greather costs (something on the line of 25% you mentioned).

        That because keeping in memory the extra "waiting turn" needs unnecessary space and code. OTOH SMAC already use the shift+H for a 10 turns hold (fortify) on a unit, before flashing it again for order.

        Of course I have no idea how do you think to define what units are near borders/hot area, but this is your loved concept, so I'll be happy to leave it to you

        ------------------
        Admiral Naismith AKA mcostant
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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