quote: The foundation of civilization and empire is therefore material wealth, not war. Thus, Civ III should be designed so that the end is to gain wealth and if there are any wars at all, it should be for the sake of wealth. |
But "wealth" in Civ has always been land. For that matter, it's always been land in the real world. And war is the chief means of obtaining that wealth -- war has never been in Civ for war's sake. That's a fundamental misunderstanding of the game economics.
The cost of gaining wealth in Civ is equal to the price of the unit(s) needed to take over the land and those units are equal to X gold derived from the trade stream that comes from the land you've previously taken over. In other words, a real-world economics model has always been at the center of the game, and that's why it excels -- More units net you more land nets you more trade stream nets you more units, etc.
Also, I don't know who said it but the class system has always existed in the game -- those who Have and those who Have Not.
And forgive me if you think there's a finer point to be made, but Marx essentially argues that conflict is the chief means for progress. Marx would probably enjoy Civ 2.
So, if you're saying economics is not already at the heart of the game, then you're misunderstanding the concept of wealth. If, you simply want another form of wealth in the game other than land and resources, well -- one, that's not very realistic, and two, it's not very visual. I'd reconsider. Certainly there have been times in playing Civ 2 when all the land was grabbed up, and everyone felt they generally had enough wealth -- it's been down right utopian at times -- and the means to victory HAS changed to a concentration on channeling that wealth not into war but science. Also an inspired idea. I really don't see what all the fuss is about?
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