After playing CTPII for a significant amount of time and thinking about this latest addition to the area of CIV type games (MOO, CIV, etc.), I'm tired of an AI diplomacy that tries to mimic memory and attitude.
This is what I think would be better and would make the game of CIV III more fun: an AI that simply uses the diplomacy for its own ends, in much the same way we do. Why on earth should the AI be handicapped with a positive attitude toward me (which I've manipulated it in to) that makes it give me advances and gold when it should be clear this is *NOT* in its best interst unless we have an alliance-victory we're going for.
Instead the AI should do such tricks as ally with my own allies and work on them to turn on me while it bulds up military and secretely attacks me, cashing in on its stonger alliances, etc.- much the way I do it in MOOII and CIV and CTP. USE the tool of diplomacy don't be a victim to it!
The AI should sign peace pacts with me that it has no intention of keeping- in other words it should be just as likely to sign a peace pact with me when it hates me as when it likes me because the real POINT of a peace pact is to get someone off your back, not go out and have a beer with them because you LIKE them- so then when I've got peace pacts offered to me by some Civ it would make me stop and wonder WHY they want it and is it just so they get brathing room to rebuild or what?
The AI should trade its tech to mulitple parties the way WE ALL DO so it ups it tech. The AI should get me to agree to go to war with someone and then pull out of the war- in other words the diplmoacy game should be jsut that, a GAME, not some sort of *simulation* (and a poor one) of attitude based on my past behaviour- because my guaranteed bahaviour is that I will betray my allies when it best serves me in the game, so they should too!
In other words, the AI neds to be more treacherous and self-serving, not "realistic" as if to simulate changing attitudes.
At any rate sorry if these ideas are covered elsewhere there are a LOT of posts in this site.
This is what I think would be better and would make the game of CIV III more fun: an AI that simply uses the diplomacy for its own ends, in much the same way we do. Why on earth should the AI be handicapped with a positive attitude toward me (which I've manipulated it in to) that makes it give me advances and gold when it should be clear this is *NOT* in its best interst unless we have an alliance-victory we're going for.
Instead the AI should do such tricks as ally with my own allies and work on them to turn on me while it bulds up military and secretely attacks me, cashing in on its stonger alliances, etc.- much the way I do it in MOOII and CIV and CTP. USE the tool of diplomacy don't be a victim to it!
The AI should sign peace pacts with me that it has no intention of keeping- in other words it should be just as likely to sign a peace pact with me when it hates me as when it likes me because the real POINT of a peace pact is to get someone off your back, not go out and have a beer with them because you LIKE them- so then when I've got peace pacts offered to me by some Civ it would make me stop and wonder WHY they want it and is it just so they get brathing room to rebuild or what?
The AI should trade its tech to mulitple parties the way WE ALL DO so it ups it tech. The AI should get me to agree to go to war with someone and then pull out of the war- in other words the diplmoacy game should be jsut that, a GAME, not some sort of *simulation* (and a poor one) of attitude based on my past behaviour- because my guaranteed bahaviour is that I will betray my allies when it best serves me in the game, so they should too!
In other words, the AI neds to be more treacherous and self-serving, not "realistic" as if to simulate changing attitudes.
At any rate sorry if these ideas are covered elsewhere there are a LOT of posts in this site.
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