I've heard people talk about prefering an 'espionage screen' to the current interface, but other than that I'd like to know what functions spies ought to have. For example
Steal research: This should not be a whole advance, but more in the mould of Imperialism II, where spies speed up your research on subjects your opponants have researched.
Poison water supply: This needs expanding. Biological agents such as cholera for example, as well as some chemicals. Could have a production effect rather than a population decrease.
Cyber Attack: Steal money from city's banks, delay production, decrease trade. Any of these are possible.
Bribe city: Increase corruption/waste rather than take city
Steal research: This should not be a whole advance, but more in the mould of Imperialism II, where spies speed up your research on subjects your opponants have researched.
Poison water supply: This needs expanding. Biological agents such as cholera for example, as well as some chemicals. Could have a production effect rather than a population decrease.
Cyber Attack: Steal money from city's banks, delay production, decrease trade. Any of these are possible.
Bribe city: Increase corruption/waste rather than take city
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