Still the fact remains that most inhabitants in cities are farmers and there's no depth in the inner social-system.
OK, some spontaneous ideas on social difference:
Assume, the general wealth of city is calculated like in Civ2, and assume that those “arrows” which go to research and luxury are actually money expenditures (the whole mixing up taxes and science is , but that’s another topic):
This general wealth is 10folded and then distributed on the citizens, only the “payment” of officials and scientists would be the same in every city.
For each economy SE-setting there would be
a) a factor the total city wealth is multiplied with
b) a formula like e.g. Merchant: 5 fractions of total city wealth; Worker and Farmer/Miner: 1 fraction; Craftsmen: 3 fractions; Artists: 2 fractions
Free Market then would have a better factor for total wealth but also create high inequality.
2 factors then could create unhappiness:
a) a citizen that would get more money in another economic system
b) those who get less money than a certain minimum amount
OK, some spontaneous ideas on social difference:
Assume, the general wealth of city is calculated like in Civ2, and assume that those “arrows” which go to research and luxury are actually money expenditures (the whole mixing up taxes and science is , but that’s another topic):
This general wealth is 10folded and then distributed on the citizens, only the “payment” of officials and scientists would be the same in every city.
For each economy SE-setting there would be
a) a factor the total city wealth is multiplied with
b) a formula like e.g. Merchant: 5 fractions of total city wealth; Worker and Farmer/Miner: 1 fraction; Craftsmen: 3 fractions; Artists: 2 fractions
Free Market then would have a better factor for total wealth but also create high inequality.
2 factors then could create unhappiness:
a) a citizen that would get more money in another economic system
b) those who get less money than a certain minimum amount
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