We've been talking a lot about wonders recently, and it's given me an idea.
While certain wonders are certainly unique, there are others which certainly are not. West point/Sandhurst is an excellant example. Each empire should be able to produce one of each of the 'demi-wonder' types. Obviously they must not replace other wonders or amienities, and should only affect the city they are in, so you have to choose carefully where you build them. Some examples
Military Training Academy: The top training centre in the country. City and all cities linked to it by trade routes produce veteran units.
National Space centre: The place where all major space launches take place, and large amounts of spin off space research. All science in cities with trade routes to this city (not city itself) have +75% effect of science amienities.
Nuclear testing grounds: 2 unhappy citizens in city and those within 3 squares. Allow civ. to produce nuclear weapons.
While certain wonders are certainly unique, there are others which certainly are not. West point/Sandhurst is an excellant example. Each empire should be able to produce one of each of the 'demi-wonder' types. Obviously they must not replace other wonders or amienities, and should only affect the city they are in, so you have to choose carefully where you build them. Some examples
Military Training Academy: The top training centre in the country. City and all cities linked to it by trade routes produce veteran units.
National Space centre: The place where all major space launches take place, and large amounts of spin off space research. All science in cities with trade routes to this city (not city itself) have +75% effect of science amienities.
Nuclear testing grounds: 2 unhappy citizens in city and those within 3 squares. Allow civ. to produce nuclear weapons.
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