One feature of stacked combat in most board wargames is that players usually don't lose their whole stack when defeated in battle. They also choose which units take any losses from each round of combat. Also, the player forced to retreat chooses where the units retreat to.
The exceptions to these rules are where the stack is completely destroyed by the first round of combat, or the loser's retreat is blocked by zones of control, therefore the stack is encircled and must surrender.
I hope civ 3 stacked combat is like this. Its much more realistic - stops every battle becoming a zero sum game.
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Founder of the People's Republic of Topics (PROT)
Convenor, Threadjacking Appreciation Society (TAS)
Proprietor, Apolyton Tea Shop http://apolyton.net/forums/Forum19/H...tml?date=00:06
[This message has been edited by Alexander's Horse (edited September 19, 2000).]
The exceptions to these rules are where the stack is completely destroyed by the first round of combat, or the loser's retreat is blocked by zones of control, therefore the stack is encircled and must surrender.
I hope civ 3 stacked combat is like this. Its much more realistic - stops every battle becoming a zero sum game.
------------------
Founder of the People's Republic of Topics (PROT)
Convenor, Threadjacking Appreciation Society (TAS)
Proprietor, Apolyton Tea Shop http://apolyton.net/forums/Forum19/H...tml?date=00:06
[This message has been edited by Alexander's Horse (edited September 19, 2000).]
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