I suggested a while back in one of my city models that civ3 should eliminate altogether the system where the player has to place heads on each tile to produce ressources. I suggested that a city automatically produce a fraction of the total ressources from every tile depending on number of workers and other factors.(the system assumes that the workers are evenly distributed over the entire city radius)
I saw at the ctp2 forum, that ctp2 will implement this idea.
Firaxis: Please, please, please, eliminate placing heads to each tile to get ressource. Adopt some kind of system where a city produces a fraction of the total ressources.
It would simplify city management, improve city placement, and most of all, it would IMPROVE THE AI. I still believe that the AI has a really difficult time in civ 2 and smac figuring out where to best place those heads in the city radius.
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No permanent enemies, no permanent friends.
I saw at the ctp2 forum, that ctp2 will implement this idea.
Firaxis: Please, please, please, eliminate placing heads to each tile to get ressource. Adopt some kind of system where a city produces a fraction of the total ressources.
It would simplify city management, improve city placement, and most of all, it would IMPROVE THE AI. I still believe that the AI has a really difficult time in civ 2 and smac figuring out where to best place those heads in the city radius.
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No permanent enemies, no permanent friends.
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