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Damage from "unfriendly" land-types?

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  • Damage from "unfriendly" land-types?

    I think that units which go through deserts, arctic-regions or mountains should get some damage.
    Example: As Hannibal tried to get over the alps with his war-elephants he lost nearly all!
    And try to go with a huge army through the Sahara. Isnt´s much fun at all...

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    ----Mongolia Rules------
    ----Mongolia Rules------

  • #2
    We had a thread on this a while ago. Let's see if we could find it. However, if units get damaged on any terrain, it wouldn't be very fun to play.
    *grumbles about work*

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    • #3
      May I suggest you take a look at my More use of damage point july post (and linked response)?

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      Admiral Naismith AKA mcostant
      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
      - Admiral Naismith

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      • #4
        Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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        • #5
          I had the same idea with polar regions in the "Automatic Polar Caps" thread. It should make use of terrain more fun, I think...
          Wiio's First Law: Communication usually fails, except by accident.

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          • #6
            How about 'Mined field' terrain improvement? It will sure help protect those remote areas from unwanted visitors An of course, a Demining Engineer unit

            P.S. Maybe this post is just the influence of a recent visit to Croatia

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            • #7
              Doh! The idea's so obvious and so simple! The idea should be implemented through simple flags in the rules.txt. Units classified an ancient/middle ages would get lots of damage, while more modern units (with air con/heating) will get less damage. Civs with (advanced?) flight could get the damage reducef to zero because they'll airlift in supplies like they do with refugees in real life.

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              No, in Australia we don't live with kangaroos and koalas in our backyards...
              No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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              • #8
                quote:

                Originally posted by DarkCloud on 09-07-2000 10:22 PM
                Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.


                Could this be what you're looking for?

                quote:

                *Extreme climates damage units. I went over this more throughly in another thread, but the gist is this; Some units (chariots, tanks, etc.) may not enter (swamp, mountain w/o roads/passes). Other units take damage as they move through (bogged down, disease, exposure,etc.) Some special units would be immune in specific terrain (alpine in mountains, tundra, marines in jungle/swamp). The special units would also be immune to movement penalties, but would not get a road multiplier. Some immune to all climates (partisan, explorer). Bases, cities protect against extreme climates.

                [This message has been edited by Theben (edited September 08, 2000).]
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                • #9
                  Not quite however it is close enough.
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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